There is a an example program that uses this at the end of the page.
Prints the graphics data to the screen at the given character co-ordinates.
Prints the colour data to the screen at the given character co-ordinates.
Where * x is the x value in character co-ordinates * y is the y value in character co-ordinates * width is the width in characters * height is the height in characters * attribute is the byte value of the attribute to paint to the given co-ordinates. (As one would get from the ATTR function)
There is a an example program after the source code.
Copies the colour data to the screen at the given character co-ordinates. The order here is Rows and then Columns; so first row, then second row and so on. While this may be awkward, being the other way around to the pixel data, these orders are the most efficient speedwise.
Where * x is the x value in character co-ordinates * y is the y value in character co-ordinates * width is the width in characters * height is the height in characters * address is the address of the data to copy to the screen's attribute area.
There is a an example program that uses this at the end of the page.
goto start
datapoint:
Asm
defb 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32
defb 33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64
defb 65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96
defb 97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128
End Asm
start:
cls
putChars(10,10,3,3,@datapoint)
paint(10,10,3,3,79)
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4