A wx.PaintDC must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler.
This should normally be constructed as a temporary stack object; donât store a wx.PaintDC object. If you have an EVT_PAINT() handler, you must create a wx.PaintDC object within it even if you donât actually use it.
Using wx.PaintDC within your EVT_PAINT() handler is important because it automatically sets the clipping area to the damaged area of the window. Attempts to draw outside this area do not appear.
A wx.PaintDC object is initialized to use the same font and colours as the window it is associated with.
Class Hierarchy¶Inheritance diagram for class
PaintDC:
Methods Summary¶ Class API¶Possible constructors:
A PaintDC must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler.
Constructor.
Pass a pointer to the window on which you wish to paint.
window (wx.Window)
None
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