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C++ Basic Syntax

C++ Basic Syntax

When we consider a C++ program, it can be defined as a collection of objects that communicate via invoking each other's methods. Let us now briefly look into what a class, object, method, and instance variable mean.

C++ Program Structure

The basic structure of a C++ program consists of the following parts:

To learn more about it, read: C++ Hello, World Program.

Example

Let us look at a simple code that would print the words Hello World.

#include <iostream>
using namespace std;

// main() is where program execution begins.
int main() {
   cout << "Hello World"; // prints Hello World
   return 0;
}
Example Explanation

Let us look at the various parts of the above program −

Compile and Execute C++ Program

Let's look at how to save the file, compile and run the program. Please follow the steps given below −

$ g++ hello.cpp
$ ./a.out
Hello World

Make sure that g++ is in your path and that you are running it in the directory containing file hello.cpp.

You can compile C/C++ programs using makefile. For more details, you can check our 'Makefile Tutorial'.

Semicolons and Blocks in C++

In C++, the semicolon is a statement terminator. That is, each individual statement must be ended with a semicolon. It indicates the end of one logical entity.

For example, following are three different statements −

x = y;
y = y + 1;
add(x, y);

A block is a set of logically connected statements that are surrounded by opening and closing braces. For example −

{
   cout << "Hello World"; // prints Hello World
   return 0;
}

C++ does not recognize the end of the line as a terminator. For this reason, it does not matter where you put a statement in a line. For example −

x = y;
y = y + 1;
add(x, y);

is the same as

x = y; y = y + 1; add(x, y);
C++ Identifiers

A C++ identifier is a name used to identify a variable, function, class, module, or any other user-defined item. An identifier starts with a letter A to Z or a to z or an underscore (_) followed by zero or more letters, underscores, and digits (0 to 9).

C++ does not allow punctuation characters such as @, $, and % within identifiers. C++ is a case-sensitive programming language. Thus, Manpower and manpower are two different identifiers in C++.

Here are some examples of acceptable identifiers −

mohd       zara    abc   move_name  a_123
myname50   _temp   j     a23b9      retVal
C++ Keywords

The following list shows the reserved words in C++. These reserved words may not be used as constant or variable or any other identifier names.

asm else new this auto enum operator throw bool explicit private true break export protected try case extern public typedef catch false register typeid char float reinterpret_cast typename class for return union const friend short unsigned const_cast goto signed using continue if sizeof virtual default inline static void delete int static_cast volatile do long struct wchar_t double mutable switch while dynamic_cast namespace template   Trigraphs

A few characters have an alternative representation, called a trigraph sequence. A trigraph is a three-character sequence that represents a single character and the sequence always starts with two question marks.

Trigraphs are expanded anywhere they appear, including within string literals and character literals, in comments, and in preprocessor directives.

Following are most frequently used trigraph sequences −

Trigraph Replacement ??= # ??/ \ ??' ^ ??( [ ??) ] ??! | ??< { ??> } ??- ~

All the compilers do not support trigraphs and they are not advised to be used because of their confusing nature.

Whitespace in C++

A line containing only whitespace, possibly with a comment, is known as a blank line, and C++ compiler totally ignores it.

Whitespace is the term used in C++ to describe blanks, tabs, newline characters and comments. Whitespace separates one part of a statement from another and enables the compiler to identify where one element in a statement, such as int, ends and the next element begins.

Statement 1
int age;

In the above statement there must be at least one whitespace character (usually a space) between int and age for the compiler to be able to distinguish them.

Statement 2
fruit = apples + oranges;   // Get the total fruit

In the above statement 2, no whitespace characters are necessary between fruit and =, or between = and apples, although you are free to include some if you wish for readability purpose.

C++ Program Structure with Object-oriented Approach

C++ also supports the object-oriented programming approach along with the procedural programming approach.

Example

This example demonstrates the C++ program based on an object-oriented approach.

#include <iostream>
using namespace std;

class Numbers {
 private:
  int a;
  int b;

 public:
  // Function to set values
  void setValues(int x, int y) {
    a = x;
    b = y;
  }

  // Function to add these numbers
  double addition() { return a + b; }

  // Function to display values
  void display() { cout << "a: " << a << ", b: " << b << endl; }
};

int main() {
  // Create an object of Numbers class
  Numbers num;

  // Set values
  num.setValues(10, 20);

  // Display the values
  num.display();

  // Find the addition
  int sum = num.addition();
  cout << "Sum of numbers: " << sum << endl;

  return 0;
}
Parts of C++ Program Structure with Object-oriented Approach

The different parts of the C++ program structure with an object-oriented approach are as follows:

1. Class Declaration

A class is a template for an object, or we can say a class is a factory to produce an object. It is a kind of custom data type, where you construct a structure for an object.

A class declaration has the following parts:

Example

As per the above example, the following part of the declaration of a class –

class Numbers {
 private:
  int a;
  int b;

 public:
  // Function to set values
  void setValues(int x, int y) {
    a = x;
    b = y;
  }

  // Function to add these numbers
  double addition() { return a + b; }

  // Function to display values
  void display() { cout << "a: " << a << ", b: " << b << endl; }
};

The following are the data members which are defined under the private access modifier i.e., these data members can be used by the member functions within the class –

private:
  int a;
  int b;

The following are the member functions used in the class –

void setValues(int x, int y);
double addition();
void display();
2. Object Creation

In the above example, the following statement is the object creation statement −

Numbers num;

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