When we consider a C++ program, it can be defined as a collection of objects that communicate via invoking each other's methods. Let us now briefly look into what a class, object, method, and instance variable mean.
Object − Objects have states and behaviors. Example: A dog has states (color, name, breed) as well as behaviors (wagging, barking, eating). An object is an instance of a class.
Class − A class can be defined as a template/blueprint that describes the behaviors or states that object of its type supports.
Methods − A method is basically a behavior. A class can contain many methods. It is in methods where the logics are written, data is manipulated, and all the actions are executed.
Instance Variables − Each object has its own unique set of instance variables. An object's state is created by the values assigned to these instance variables.
The basic structure of a C++ program consists of the following parts:
To learn more about it, read: C++ Hello, World Program.
ExampleLet us look at a simple code that would print the words Hello World.
#include <iostream> using namespace std; // main() is where program execution begins. int main() { cout << "Hello World"; // prints Hello World return 0; }Example Explanation
Let us look at the various parts of the above program −
The C++ language defines several headers, which contain information that is either necessary or useful to your program. For this program, the header <iostream> is needed.
The line using namespace std; tells the compiler to use the std namespace. Namespaces are a relatively recent addition to C++.
The next line '// main() is where program execution begins.' is a single-line comment available in C++. Single-line comments begin with // and stop at the end of the line.
The line int main() is the main function where program execution begins.
The next line cout << "Hello World"; causes the message "Hello World" to be displayed on the screen.
The next line return 0; terminates main() function and causes it to return the value 0 to the calling process.
Let's look at how to save the file, compile and run the program. Please follow the steps given below −
Open a text editor and add the code as above.
Save the file as: hello.cpp
Open a command prompt and go to the directory where you saved the file.
Type 'g++ hello.cpp' and press enter to compile your code. If there are no errors in your code the command prompt will take you to the next line and would generate a.out executable file.
Now, type 'a.out' to run your program.
You will be able to see ' Hello World ' printed on the window.
$ g++ hello.cpp $ ./a.out Hello World
Make sure that g++ is in your path and that you are running it in the directory containing file hello.cpp.
You can compile C/C++ programs using makefile. For more details, you can check our 'Makefile Tutorial'.
Semicolons and Blocks in C++In C++, the semicolon is a statement terminator. That is, each individual statement must be ended with a semicolon. It indicates the end of one logical entity.
For example, following are three different statements −
x = y; y = y + 1; add(x, y);
A block is a set of logically connected statements that are surrounded by opening and closing braces. For example −
{ cout << "Hello World"; // prints Hello World return 0; }
C++ does not recognize the end of the line as a terminator. For this reason, it does not matter where you put a statement in a line. For example −
x = y; y = y + 1; add(x, y);
is the same as
x = y; y = y + 1; add(x, y);C++ Identifiers
A C++ identifier is a name used to identify a variable, function, class, module, or any other user-defined item. An identifier starts with a letter A to Z or a to z or an underscore (_) followed by zero or more letters, underscores, and digits (0 to 9).
C++ does not allow punctuation characters such as @, $, and % within identifiers. C++ is a case-sensitive programming language. Thus, Manpower and manpower are two different identifiers in C++.
Here are some examples of acceptable identifiers −
mohd zara abc move_name a_123 myname50 _temp j a23b9 retValC++ Keywords
The following list shows the reserved words in C++. These reserved words may not be used as constant or variable or any other identifier names.
asm else new this auto enum operator throw bool explicit private true break export protected try case extern public typedef catch false register typeid char float reinterpret_cast typename class for return union const friend short unsigned const_cast goto signed using continue if sizeof virtual default inline static void delete int static_cast volatile do long struct wchar_t double mutable switch while dynamic_cast namespace template TrigraphsA few characters have an alternative representation, called a trigraph sequence. A trigraph is a three-character sequence that represents a single character and the sequence always starts with two question marks.
Trigraphs are expanded anywhere they appear, including within string literals and character literals, in comments, and in preprocessor directives.
Following are most frequently used trigraph sequences −
Trigraph Replacement ??= # ??/ \ ??' ^ ??( [ ??) ] ??! | ??< { ??> } ??- ~All the compilers do not support trigraphs and they are not advised to be used because of their confusing nature.
Whitespace in C++A line containing only whitespace, possibly with a comment, is known as a blank line, and C++ compiler totally ignores it.
Whitespace is the term used in C++ to describe blanks, tabs, newline characters and comments. Whitespace separates one part of a statement from another and enables the compiler to identify where one element in a statement, such as int, ends and the next element begins.
Statement 1int age;
In the above statement there must be at least one whitespace character (usually a space) between int and age for the compiler to be able to distinguish them.
Statement 2fruit = apples + oranges; // Get the total fruit
In the above statement 2, no whitespace characters are necessary between fruit and =, or between = and apples, although you are free to include some if you wish for readability purpose.
C++ Program Structure with Object-oriented ApproachC++ also supports the object-oriented programming approach along with the procedural programming approach.
ExampleThis example demonstrates the C++ program based on an object-oriented approach.
#include <iostream> using namespace std; class Numbers { private: int a; int b; public: // Function to set values void setValues(int x, int y) { a = x; b = y; } // Function to add these numbers double addition() { return a + b; } // Function to display values void display() { cout << "a: " << a << ", b: " << b << endl; } }; int main() { // Create an object of Numbers class Numbers num; // Set values num.setValues(10, 20); // Display the values num.display(); // Find the addition int sum = num.addition(); cout << "Sum of numbers: " << sum << endl; return 0; }Parts of C++ Program Structure with Object-oriented Approach
The different parts of the C++ program structure with an object-oriented approach are as follows:
1. Class DeclarationA class is a template for an object, or we can say a class is a factory to produce an object. It is a kind of custom data type, where you construct a structure for an object.
A class declaration has the following parts:
As per the above example, the following part of the declaration of a class –
class Numbers { private: int a; int b; public: // Function to set values void setValues(int x, int y) { a = x; b = y; } // Function to add these numbers double addition() { return a + b; } // Function to display values void display() { cout << "a: " << a << ", b: " << b << endl; } };
The following are the data members which are defined under the private access modifier i.e., these data members can be used by the member functions within the class –
private: int a; int b;
The following are the member functions used in the class –
void setValues(int x, int y); double addition(); void display();2. Object Creation
In the above example, the following statement is the object creation statement −
Numbers num;
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