Showing content from https://www.playframework.com/documentation/2.5.x/api/scala/play/api/libs/iteratee/Iteratee$.html below:
Iteratee - play.api.libs.iteratee.Iteratee
final def !=(arg0: Any): Boolean
final def ##(): Int
final def ==(arg0: Any): Boolean
final def asInstanceOf[T0]: T0
def clone(): AnyRef
def consume[E]: Consume[E]
def eofOrElse[E]: EofOrElse[E]
final def eq(arg0: AnyRef): Boolean
def equals(arg0: Any): Boolean
def finalize(): Unit
def flatten[E, A](i: Future[Iteratee[E, A]]): Iteratee[E, A]
def fold[E, A](state: A)(f: (A, E) â A)(implicit ec: ExecutionContext): Iteratee[E, A]
def fold1[E, A](state: Future[A])(f: (A, E) â Future[A])(implicit ec: ExecutionContext): Iteratee[E, A]
def fold2[E, A](state: A)(f: (A, E) â Future[(A, Boolean)])(implicit ec: ExecutionContext): Iteratee[E, A]
def foldM[E, A](state: A)(f: (A, E) â Future[A])(implicit ec: ExecutionContext): Iteratee[E, A]
def foreach[E](f: (E) â Unit)(implicit ec: ExecutionContext): Iteratee[E, Unit]
def getChunks[E]: Iteratee[E, List[E]]
final def getClass(): Class[_]
def hashCode(): Int
def head[E]: Iteratee[E, Option[E]]
def ignore[E]: Iteratee[E, Unit]
def isDoneOrError[E, A](it: Iteratee[E, A]): Future[Boolean]
def isEmpty[E]: Iteratee[E, Boolean]
final def isInstanceOf[T0]: Boolean
final def ne(arg0: AnyRef): Boolean
final def notify(): Unit
final def notifyAll(): Unit
def repeat[E, A](i: Iteratee[E, A]): Iteratee[E, Seq[A]]
def skipToEof[E]: Iteratee[E, Unit]
final def synchronized[T0](arg0: â T0): T0
def takeUpTo[E](n: Int): Iteratee[E, Seq[E]]
def toString(): String
final def wait(): Unit
final def wait(arg0: Long, arg1: Int): Unit
final def wait(arg0: Long): Unit
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