Loading… please wait.
Registered Extension Number Extension and Version Dependencies Deprecation StateDeprecated without replacement
2016-02-14
No known IP claims.
This extension allows GLSL shaders written to the GL_KHR_vulkan_glsl
extension specification to be used instead of SPIR-V. The implementation will automatically detect whether the shader is SPIR-V or GLSL, and compile it appropriately.
Functionality in this extension is outside of the scope of Vulkan and is better served by a compiler library such as glslang. No new implementations will support this extension, so applications should not use it.
New Enum ConstantsVK_NV_GLSL_SHADER_EXTENSION_NAME
VK_NV_GLSL_SHADER_SPEC_VERSION
Extending VkResult:
VK_ERROR_INVALID_SHADER_NV
Example 1
Passing in GLSL code
char const vss[] =
"#version 450 core\n"
"layout(location = 0) in vec2 aVertex;\n"
"layout(location = 1) in vec4 aColor;\n"
"out vec4 vColor;\n"
"void main()\n"
"{\n"
" vColor = aColor;\n"
" gl_Position = vec4(aVertex, 0, 1);\n"
"}\n"
;
VkShaderModuleCreateInfo vertexShaderInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
vertexShaderInfo.codeSize = sizeof vss;
vertexShaderInfo.pCode = vss;
VkShaderModule vertexShader;
vkCreateShaderModule(device, &vertexShaderInfo, 0, &vertexShader);
Version History
Revision 1, 2016-02-14 (Piers Daniell)
No cross-references are available
Document NotesFor more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.
CopyrightCopyright 2014-2025 The Khronos Group Inc.
SPDX-License-Identifier: CC-BY-4.0
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.3