glViewport â set the viewport
C Specificationvoid glViewport(
GLint x, Â GLint y, Â GLsizei width, Â GLsizei height)
;
Â
Parametersx
, y
Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
width
, height
Specify the width and height of the viewport. When a GL context is first attached to a window, width
and height
are set to the dimensions of that window.
glViewport
specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let x nd y nd be normalized device coordinates. Then the window coordinates x w y w are computed as follows:
x w = x nd + 1 ⢠width 2 + x
y w = y nd + 1 ⢠height 2 + y
Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS
.
GL_INVALID_VALUE
is generated if either width
or height
is negative.
glGet with argument GL_VIEWPORT
glGet with argument GL_MAX_VIEWPORT_DIMS
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4