glDepthRangef â specify mapping of depth values from normalized device coordinates to window coordinates
C Specificationvoid glDepthRangef(
GLfloat n, Â GLfloat f)
;
Â
Parametersn
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
f
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRangef
specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. If a fixed-point depth representation is used, the parameters n
and f
are clamped to the range [0, 1] when specified.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
NotesIt is not necessary that n
be less than f
. Reverse mappings such as n = 1 , and f = 0 are acceptable.
glGet with argument GL_DEPTH_RANGE
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