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Showing content from https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteSamplers.xhtml below:

OpenGL ES 3 Reference Pages

Name

glDeleteSamplers — delete named sampler objects

C Specification void glDeleteSamplers( GLsizei n,   const GLuint * samplers);

 

Parameters
n

Specifies the number of sampler objects to be deleted.

samplers

Specifies an array of sampler objects to be deleted.

Description

glDeleteSamplers deletes n sampler objects named by the elements of the array samplers. After a sampler object is deleted, its name is again unused. If a sampler object that is currently bound to one or more texture units is deleted, it is as though glBindSampler is called once for each texture unit to which the sampler is bound, with unit set to the texture unit and sampler set to zero. Unused names in samplers that have been marked as used for the purposes of glGenSamplers are marked as unused again. Unused names in samplers are silently ignored, as is the reserved name zero.

Errors

GL_INVALID_VALUE is generated if n is negative.

API Version Support OpenGL ES API Version Function Name 2.0 3.0 glDeleteSamplers - ✔ Copyright

Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.


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