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Showing content from https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteBuffers.xhtml below:

OpenGL ES 3 Reference Pages

Name

glDeleteBuffers — delete named buffer objects

C Specification void glDeleteBuffers( GLsizei n,   const GLuint * buffers);

 

Parameters
n

Specifies the number of buffer objects to be deleted.

buffers

Specifies an array of buffer objects to be deleted.

Description

glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted it has no contents, and its name is again unused. Unused names in buffers that have been marked as used for the purposes of glGenBuffers are marked as unused again. Unused names in buffers are silently ignored, as is the value zero. If a buffer object is deleted while it is bound, all bindings to that object in the current context are reset to zero. Bindings to that buffer in other contexts are not affected.

glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.

Errors

GL_INVALID_VALUE is generated if n is negative.

API Version Support OpenGL ES API Version Function Name 2.0 3.0 glDeleteBuffers ✔ ✔ Copyright

Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.


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