glDeleteBuffers â delete named buffer objects
C Specificationvoid glDeleteBuffers(
GLsizei n, Â const GLuint * buffers)
;
Â
Parametersn
Specifies the number of buffer objects to be deleted.
buffers
Specifies an array of buffer objects to be deleted.
glDeleteBuffers
deletes n
buffer objects named by the elements of the array buffers
. After a buffer object is deleted it has no contents, and its name is again unused. Unused names in buffers
that have been marked as used for the purposes of glGenBuffers are marked as unused again. Unused names in buffers are silently ignored, as is the value zero. If a buffer object is deleted while it is bound, all bindings to that object in the current context are reset to zero. Bindings to that buffer in other contexts are not affected.
glDeleteBuffers
silently ignores 0's and names that do not correspond to existing buffer objects.
GL_INVALID_VALUE
is generated if n
is negative.
Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.
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