glClear â clear buffers to preset values
C Specificationvoid glClear(
GLbitfield mask)
;
Â
Parametersmask
Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT
, GL_DEPTH_BUFFER_BIT
, and GL_STENCIL_BUFFER_BIT
.
glClear
sets the bitplane area of the window to values previously selected by glClearColor
, glClearDepthf
, and glClearStencil
. Multiple color buffers can be cleared simultaneously by selecting more than one buffer at a time using glDrawBuffers.
The pixel ownership test, the scissor test, sRGB conversion, dithering, and the buffer writemasks affect the operation of glClear
. The scissor box bounds the cleared region. Alpha function, blend function, stenciling, texture mapping, and depth-buffering are ignored by glClear
.
glClear
takes a single argument that is the bitwise OR of several values indicating which buffer is to be cleared.
The values are as follows:
GL_COLOR_BUFFER_BIT
Indicates the buffers currently enabled for color writing.
GL_DEPTH_BUFFER_BIT
Indicates the depth buffer.
GL_STENCIL_BUFFER_BIT
Indicates the stencil buffer.
The value to which each buffer is cleared depends on the setting of the clear value for that buffer.
NotesIf a buffer is not present, then a glClear
directed at that buffer has no effect.
GL_INVALID_VALUE
is generated if any bit other than the three defined bits is set in mask
.
glGet with argument GL_DEPTH_CLEAR_VALUE
glGet with argument GL_COLOR_CLEAR_VALUE
glGet with argument GL_STENCIL_CLEAR_VALUE
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4