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Showing content from https://www.khronos.org/opengles/sdk/docs/man3/html/glCheckFramebufferStatus.xhtml below:

OpenGL ES 3 Reference Pages

Name

glCheckFramebufferStatus — check the completeness status of a framebuffer

C Specification GLenum glCheckFramebufferStatus( GLenum target);

 

Parameters
target

Specify the target of the framebuffer completeness check.

Description

glCheckFramebufferStatus queries the completeness status of the framebuffer object currently bound to target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.

The return value is GL_FRAMEBUFFER_COMPLETE if the framebuffer bound to target is complete. Otherwise, the return value is determined as follows:

Additionally, if an error occurs, zero is returned.

Errors

GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER.

API Version Support OpenGL ES API Version Function Name 2.0 3.0 glCheckFramebufferStatus ✔ ✔ Copyright

Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.


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