glBlendColor â set the blend color
C Specificationvoid glBlendColor(
GLfloat red, Â GLfloat green, Â GLfloat blue, Â GLfloat alpha)
;
Â
Parametersred
, green
, blue
, alpha
specify the components of GL_BLEND_COLOR
The GL_BLEND_COLOR
may be used to calculate the source and destination blending factors. If destination framebuffer components use an unsigned normalized fixed-point representation, the constant color components are clamped to the range 0 1 when computing the blend factors. See glBlendFunc for a complete description of the blending operations. Initially the GL_BLEND_COLOR
is set to (0, 0, 0, 0).
glGet with an argument of GL_BLEND_COLOR
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