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Showing content from https://www.khronos.org/opengles/sdk/docs/man3/html/glActiveTexture.xhtml below:

OpenGL ES 3 Reference Pages

Name

glActiveTexture — select active texture unit

C Specification void glActiveTexture( GLenum texture);

 

Parameters
texture

Specifies which texture unit to make active. The number of texture units is implementation-dependent, but must be at least 32. texture must be one of GL_TEXTUREi, where i ranges from zero to the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS minus one. The initial value is GL_TEXTURE0.

Description

glActiveTexture selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation-dependent, but must be at least 32.

Errors

GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from zero to the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS minus one.

Associated Gets

glGet with argument GL_ACTIVE_TEXTURE, or GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.

API Version Support OpenGL ES API Version Function Name 2.0 3.0 glActiveTexture ✔ ✔ See Also

glGenTextures, glBindTexture, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDeleteTextures glIsTexture, glTexImage2D, glTexImage3D, glTexSubImage2D, glTexSubImage3D, glTexParameter,


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