Last Updated : 13 Sep, 2021
Flipping tiles game can be played to test our memory. In this, we have a certain even number of tiles, in which each number/figure has a pair. The tiles are facing downwards, and we have to flip them to see them. In a turn, one flips 2 tiles, if the tiles match then they are removed. If not then they are flipped and placed back in the position. We keep on doing this until all the tiles have been matched and removed.
To simulate this game in Python, we will be using the turtle and random modules.
Approach:
# import modules
from random import *
from turtle import *
# set the screen
screen = Screen()
#choose background color
screen.bgcolor("yellow")
# define the function
# for creating a square section
# for the game
def Square(x, y):
up()
goto(x, y)
down()
color('white', 'green')
begin_fill()
for count in range(4):
forward(50)
left(90)
end_fill()
# define function to
# keep a check of index number
def Numbering(x, y):
return int((x + 200) // 50 + ((y + 200) // 50) * 8)
# define function
def Coordinates(count):
return (count % 8) * 50 - 200, (count // 8) * 50 - 200
# define function
# to make it interactive
# user click
def click(x, y):
spot = Numbering(x, y)
mark = state['mark']
if mark is None or mark == spot or tiles[mark] != tiles[spot]:
state['mark'] = spot
else:
hide[spot] = False
hide[mark] = False
state['mark'] = None
def draw():
clear()
goto(0, 0)
stamp()
for count in range(64):
if hide[count]:
x, y = Coordinates(count)
Square(x, y)
mark = state['mark']
if mark is not None and hide[mark]:
x, y = Coordinates(mark)
up()
goto(x + 2, y)
color('black')
write(tiles[mark], font=('Arial', 30, 'normal'))
update()
ontimer(draw, 10)
tiles = list(range(32)) * 2
state = {'mark': None}
hide = [True] * 64
# for shuffling the
# numbers placed inside
# the square tiles
shuffle(tiles)
tracer(False)
onscreenclick(click)
draw()
done()
Output:
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