Last Updated : 23 Jul, 2025
Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.
The sys module in Python provides various functions and variables that are used to manipulate different parts of the Python runtime environment. It allows operating on the interpreter as it provides access to the variables and functions that interact strongly with the interpreter.
Handling Keyboards InputsBasic steps to handle keyboard input:
Example:
Python3
# importing all the required libraries
import pygame
from pygame.locals import *
from sys import exit
# initiating pygame library to use it's
# functions
pygame.init()
# declaring windows/surface width and height
size = width, height = 740, 480
screen = pygame.display.set_mode(size)
# loads a new image from a file and convert()
# will create a copy of image on surface
img = pygame.image.load("char.png").convert()
# declaring value to variables
x, y = 0, 0
move_x, move_y = 0, 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
# pygame.QUIT deactivates pygame
exit()
# exit() is sys function used to
# kill the program
# KEYDOWN event will be triggered everytime
# we press a button
if event.type == KEYDOWN:
if event.key == K_LEFT:
move_x = -0.3 # object moves -0.3 towards x axis
print("pressed LEFT")
elif event.key == K_RIGHT:
move_x = +0.3 # object moves 0.3 towards x axis
print("pressed RIGHT")
elif event.key == K_UP:
move_y = -0.3 # object moves -0.3 towards y axis
print("pressed UP")
elif event.key == K_DOWN:
move_y = +0.3 # object moves 0.3 towards y axis
print("pressed DOWN")
# K_LCTRL event will be triggered everytime we
# press left CTRL button
elif event.key == K_LCTRL:
# declaring new image file to update image
# everytime left CTRL is pressed
img = pygame.image.load("char1.png")
pygame.display.update() # update image
elif event.key == K_BACKSPACE:
# this the default file we declared in start
# and it will restore it everytime we press
# backspace
img = pygame.image.load("char.png")
pygame.display.update() # update image
# it will get triggered when left key is released
if event.type == KEYUP:
if event.key == K_LEFT:
move_x = 0 # movement stops
elif event.key == K_RIGHT:
move_x = 0 # movement stops
elif event.key == K_UP:
move_y = 0 # movement stops
elif event.key == K_DOWN:
move_y = 0 # movement stops
"""KEYUP event will be triggered when the release the keys
and x,y coordinates will not change anymore"""
x += move_x
y += move_y
# updating coordinate values of x,y
screen.fill((255, 255, 255))
# the function will fill the background with white color
screen.blit(img, (x, y))
# blit() function will copy image file to x,y coordinates.
pygame.display.update()
# draw the objects on screen
Output:
Handling Mouse Inputs:Basic steps to handle mouse input:
Example:
Python3
# importing all the required libraries
import pygame
from pygame.locals import *
from sys import exit
# initiating pygame library to use it's functions
pygame.init()
# declaring windows/surface width and height
size = width, height = 740, 480
screen = pygame.display.set_mode(size)
# loads a new image from a file and convert()
# will create a copy of image on surface
img = pygame.image.load("char.png").convert()
# declaring value to variables
clicking = False
right_clicking = False
middle_click = False
while True:
mx, my = pygame.mouse.get_pos() # gets mouse x,y coordinates
location = [mx, my]
for event in pygame.event.get():
if event.type == pygame.QUIT:
# pygame.QUIT deactivates pygame
exit()
# exit() is sys function used to kill the program
# MOUSEBUTTONDOWN event is triggered when a button is pressed
if event.type == MOUSEBUTTONDOWN:
# returns true when mouse left button is clicked
if event.button == 1:
clicking = True
# declaring new image file to update image
# everytime left button clicking is true
img = pygame.image.load("char1.png")
pygame.display.update() # update image
# returns true when mouse right button is clicked
if event.button == 3:
right_clicking = True
# declaring new image file to update image
# everytime right button is clicked
img = pygame.image.load("char.png")
pygame.display.update() # update image
# returns true when mouse middle button is clicked
if event.button == 2:
middle_click = middle_click
# rescale image when middle button clicking is true
img = pygame.transform.scale(img, (100, 100))
pygame.display.update() # update image
# MOUSEBUTTONUP is triggered when mouse button
# is released(not clicked)
if event.type == MOUSEBUTTONUP:
if event.button == 1:
clicking = False
screen.fill((255, 255, 255))
# the function will fill the background
# with white color
screen.blit(img, (location[0], location[1]))
# blit() function will copy image file
# to x,y coordinates.
pygame.display.update()
# draw the objects on screen
Output:
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