DSA (Data Structures and Algorithms) is the study of organizing data efficiently using data structures like arrays, stacks, and trees, paired with step-by-step procedures (or algorithms) to solve problems effectively. Data structures manage how data is stored and accessed, while algorithms focus on processing this data.
Why to Learn DSA?How to learn DSA?Do you know the basics already and looking to prepare in limited time?
Try our free course GfG 160 where we have 160 most asked problems along with well written editorials and video explanations. The course also has 90 bonus problems.
Hoping you have learned a programming language of your choice, here comes the next stage of the roadmap - Learn about Time and Space Complexities.
1. Logic BuildingOnce you have learned basics of a programming language, it is recommended that you learn basic logic building
2. Learn about ComplexitiesTo analyze algorithms, we mainly measure order of growth of time or space taken in terms of input size. We do this in the worst case scenario in most of the cases. Please refer the below links for a clear understanding of these concepts.
3. ArrayArray is a linear data structure where elements are allocated contiguous memory, allowing for constant-time access.
4. Searching AlgorithmsSearching algorithms are used to locate specific data within a large set of data. It helps find a target value within the data. There are various types of searching algorithms, each with its own approach and efficiency.
5. Sorting AlgorithmSorting algorithms are used to arrange the elements of a list in a specific order, such as numerical or alphabetical. It organizes the items in a systematic way, making it easier to search for and access specific elements.
6. HashingHashing is a technique that generates a fixed-size output (hash value) from an input of variable size using mathematical formulas called hash functions. Hashing is commonly used in data structures for efficient searching, insertion and deletion.
7. Two Pointer TechniqueIn Two Pointer Technique, we typically use two index variables from two corners of an array. We use the two pointer technique for searching a required point or value in an array.
8. Window Sliding TechniqueIn Window Sliding Technique, we use the result of previous subarray to quickly compute the result of current.
9. Prefix Sum TechniqueIn Prefix Sum Technique, we compute prefix sums of an array to quickly find results for a subarray.
10. StringString is a sequence of characters, typically immutable and have limited set of elements (lower case or all English alphabets).
11. RecursionRecursion is a programming technique where a function calls itself within its own definition. It is usually used to solve problems that can be broken down into smaller instances of the same problem.
12. Matrix/GridMatrix is a two-dimensional array of elements, arranged in rows and columns. It is represented as a rectangular grid, with each element at the intersection of a row and column.
13. Linked ListLinked list is a linear data structure that stores data in nodes, which are connected by pointers. Unlike arrays, nodes of linked lists are not stored in contiguous memory locations and can only be accessed sequentially, starting from the head of list.
14. StackStack is a linear data structure that follows the Last In, First Out (LIFO) principle. Stacks play an important role in managing function calls, memory, and are widely used in algorithms like stock span problem, next greater element and largest area in a histogram.
15. QueueQueue is a linear data structure that follows the First In, First Out (FIFO) principle. Queues play an important role in managing tasks or data in order, scheduling and message handling systems.
16. DequeA deque (double-ended queue) is a data structure that allows elements to be added or removed from both ends efficiently.
17. TreeTree is a non-linear, hierarchical data structure consisting of nodes connected by edges, with a top node called the root and nodes having child nodes. It is widely used in file systems, databases, decision-making algorithms, etc.
18. HeapHeap is a complete binary tree data structure that satisfies the heap property. Heaps are usually used to implement priority queues, where the smallest or largest element is always at the root of the tree.
19. GraphGraph is a non-linear data structure consisting of a finite set of vertices(or nodes) and a set of edges(or links)that connect a pair of nodes. Graphs are widely used to represent relationships between entities.
20. Greedy AlgorithmGreedy Algorithm builds up the solution one piece at a time and chooses the next piece which gives the most obvious and immediate benefit i.e., which is the most optimal choice at that moment. So the problems where choosing locally optimal also leads to the global solutions are best fit for Greedy.
21. Dynamic ProgrammingDynamic Programming is a method used to solve complex problems by breaking them down into simpler subproblems. By solving each subproblem only once and storing the results, it avoids redundant computations, leading to more efficient solutions for a wide range of problems.
22. Advanced Data Structure and AlgorithmsAdvanced Data Structures like Trie, Segment Tree, Red-Black Tree and Binary Indexed Tree offer significant performance improvements for specific problem domains. They provide efficient solutions for tasks like fast prefix searches, range queries, dynamic updates, and maintaining balanced data structures, which are crucial for handling large datasets and real-time processing.
23. Other AlgorithmsBitwise Algorithms: Operate on individual bits of numbers.
Backtracking Algorithm : Follow Recursion with the option to revert and traces back if the solution from current point is not feasible.
Divide and conquer: A strategy to solve problems by dividing them into smaller subproblems, solving those subproblems, and combining the solutions to obtain the final solution.
Branch and Bound : Used in combinatorial optimization problems to systematically search for the best solution. It works by dividing the problem into smaller subproblems, or branches, and then eliminating certain branches based on bounds on the optimal solution. This process continues until the best solution is found or all branches have been explored.
Geometric algorithms are a set of algorithms that solve problems related to shapes, points, lines and polygons.
Randomized algorithms are algorithms that use randomness to solve problems. They make use of random input to achieve their goals, often leading to simpler and more efficient solutions. These algorithms may not product same result but are particularly useful in situations when a probabilistic approach is acceptable.
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