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JavaScript Cheat Sheet - A Basic Guide to JavaScript

JavaScript Cheat Sheet - A Basic Guide to JavaScript

Last Updated : 08 Mar, 2025

JavaScript is a lightweight, open, and cross-platform programming language. It is omnipresent in modern development and is used by programmers across the world to create dynamic and interactive web content like applications and browsers

This article provides an in-depth JavaScript Cheat Sheet, a must-have for every web developer.

JavaScript Chear Sheet What is JavaScript Cheat Sheet?

A JavaScript Cheat Sheet is a concise reference guide that provides a quick overview of essential JavaScript concepts, syntax, and commands.

It is designed to help developers, especially beginners, recall important topics or features of the language without delving into detailed documentation.

Fundamentals
<script type="text/javascript">
// Your JavaScript code
</script>
<script src="filename.js"></script>
Variables

Variables in JavaScript are containers for storing data. JavaScript allows the usage of variables in the following three ways

Variable Description Example var Used to initialize to value, redeclared and its value can be reassigned. var x= value; let Similar to var but is block scoped let y= value; const Used to declare a fixed value that cannot be changed. const z= value; JavaScript
console.log("Using var Keyword");
var x = 1;
if (x === 1) {
    var x = 2;
    console.log(x); 
}
console.log(x); 


// Using let keyword

console.log("Using let Keyword");
let x1 = 1;
if (x1 === 1) {
    let x1 = 2;
    console.log(x1); 
}
console.log(x1);


// Using const keyword

console.log("Using const Keyword");
const number = 48;

// Changing const value will display TypeError
try {
    const number = 42;
} catch (err) {
    console.log(err);
}
console.log(number); 

Output
Using var Keyword
2
2
Using let Keyword
2
1
Using const Keyword
48
Datatypes Datatype Description Example Number Numeric values can be real number or integers. var x= number; String Series of multiple characters written in quotes. var x= "characters"; Boolean Has only two values true or false. var x= true/false; Null Special value that represents that the variable is empty. var x= null; Undefined Represents a variable which is declared but not assigned any value. let x; / let x= undefined; Object Complex data type that allows us to store a collection of data. var x= {
    key: "value";
    key: "value";
} Array Stores multiple values of same type in a single variable.

var x =['y1', 'y2','y3','y4'];

y: any datatype

Function Functions are objects that can be called to execute a block of code.

function x(arguments){

    block of code

}

JavaScript
// string
let s = "hello geeks";
console.log(s);

// Number
const n = 10;
console.log(n);

// Boolean
const x = "true";
console.log(x);

// Undefined

let name;
console.log(name);

// Null

const num = null;
console.log(num);

// Symbol
const val1 = Symbol("hello");
const val2 = Symbol("hello");
console.log(val1);
console.log(val2);

// Here both values are different 
// as they are symbol type which 
// is immutable object

const obj = {
    firstName: "geek",
    lastName: null,
    batch: 2,
};
console.log(obj);

Output
hello geeks
10
true
undefined
null
Symbol(hello)
Symbol(hello)
{ firstName: 'geek', lastName: null, batch: 2 }
Operators Operators Description Symbols Arithmetic Used to perform basic arithmetic operations on variables(operands). +,-,*,/,%,++,-- Comparison Comparison operator is used to compare two operands. ==, ===,!=,>,<,>=,<= Bitwise Used to perform bitwise operations. &, | , ^,~,<<, >>, >>> Logical

There are three logical operators in javascript.

exp1&&exp2,exp1 ||exp2, !exp Assignment Assignment operators assign values to JavaScript variables. =, +=,-=,*=,/=,%= JavaScript
let x = 5;
let y = 3;

// Addition
console.log("x + y = ", x); // 8

// Subtraction
console.log("x - y = ", x - y); // 2

// Multiplication
console.log("x * y = ", x * y); // 15

// Division
console.log("x / y = ", x / y);

// Remainder
console.log("x % y = ", (x % y)); // 2

// Increment
console.log("++x = ", ++x); // x is now 6
console.log("x++ = ", x++);
console.log("x = ", x); // 7

// Decrement
console.log("--x = ", --x); // x is now 6
console.log("x-- = ", x--);
console.log("x = ", x); // 5

// Exponentiation
console.log("x ** y =", x ** y);

// Comparison
console.log(x > y); // true

// Equal operator
console.log((2 == 2)); // true

// Not equal operator
console.log((3 != 2)); // true

// Strict equal operator
console.log((2 === 2)); // true

// Strict not equal operator
console.log((2 !== 2)); // false

// Logical Operator

// Logical AND
console.log((x < 6 && y < 5)); // true

// Logical OR
console.log((x < 6 || y > 6)); // true

// Logical NOT
console.log(!(x < 6)); // false

Output
x + y =  5
x - y =  2
x * y =  15
x / y =  1.6666666666666667
x % y =  2
++x =  6
x++ =  6
x =  7
--x =  6
x-- =  6
x =  5
x ** y = 125
true
true
true
true
false
true
true
false
JS scope and scope chain

Scope determines where a variable is accessible in your program. It defines the context in which variables can be referenced or modified. JavaScript has three main types of scope:

Scope Chain:

JavaScript
let a = 10;

function example() {
    let b = 20; // Exists in function scope

    if (true) {
        var c = 30; // Exists in function scope (due to 'var')
        const d = 40; // Exists in block scope
    }

    console.log(a); // Accessible from global scope
    console.log(b); // Accessible from function scope
    console.log(c); // Accessible from function scope (due to 'var')
    console.log(d); // Error: 'd' is not accessible outside block scope
}

example();
Functions Function Description parseInt() Parses an argument passed to it and returns an integral number. parseFloat() Parses the argument and returns a floating-point number. isNaN() Determines if a given value is Not a Number. Number() Returns an argument after converting it to number. eval() Used for evaluating JavaScript programs presented as strings. prompt() Creates a dialogue box for taking input from the user. encodeURI() Encodes a URI into a UTF-8 encoding scheme. match() Used to search a string for a match against regular expression. JavaScript
// JS parseInt function: 
const num1 = parseInt("100.45");
console.log('Using parseInt("100.45") = ' + num1); 

// JS parseFloat function: 
const num2 = parseFloat("123.45abc");
console.log('parseFloat("123.45abc") = ' + num2); 

// JS isNaN function: 
console.log(isNaN("hello")); 

// JS Number() function: 
const num3 = Number("123");
console.log("Value of '123': " + num3); 

// JS eval() function:
function evalExample() {
    const expression = "2 + 3 * 4"; // Example expression to evaluate
    const result = eval(expression); // Evaluates '2 + 3 * 4' and returns 14
    console.log(result); 
}
evalExample();

// JS encodeURI function: 
const url = "https://example.com/hello world?query=javascript";
const encodedURL = encodeURI(url); // Encodes spaces as '%20' and ensures valid URL.
console.log(encodedURL);

Output
Using parseInt("100.45") = 100
parseFloat("123.45abc") = 123.45
true
Value of '123': 123
14
https://example.com/hello%20world?query=javascript
Arrays

Example:

var House = [ ]; // Method 1
var House = new Array(); // Method 2

There are various operations that can be performed on arrays using JavaScript methods. Some of these methods are:

Method Description push() Adds a new element at the very end of an array. pop() Removes the last element of an array. concat() Joins various arrays into a single array. shift() Removes the first element of an array unShift() Adds new elements at the beginning of the array reverse() Reverses the order of the elements in an array. slice() Pulls a copy of a part of an array into a new array. splice() Adds elements in a particular way and position. toString() Converts the array elements into strings. valueOf() Returns the primitive value of the given object. indexOf() Returns the first index at which a given element is found. lastIndexOf() Returns the final index at which a given element appears. join() Combines elements of an array into one single string and then returns it sort() Sorts the array elements based on some condition. JavaScript
// Declaring and initializing arrays

// Num Array
let arr = [10, 20, 30, 40, 50];
let arr1 = [110, 120, 130, 140];

// String array
let string_arr = ["Alex", "peter", "chloe"];

// push: Adding elements at the end of the array
arr.push(60);
console.log("After push op " + arr);

// unshift() Adding elements at the start of the array
arr.unshift(0, 10);
console.log("After unshift op " + arr );

// pop: removing elements from the end of the array
arr.pop();
console.log("After pop op" + arr);

// shift(): Removing elements from the start of the array
arr.shift();
console.log("After shift op " + arr);

// splice(x,y): removes x number of elements
// starting from index y
arr.splice(2, 1);
console.log("After splice op" + arr);

// reverse(): reverses the order of elements in array
arr.reverse();
console.log("After reverse op" + arr);

// concat(): merges two or more array
console.log("After concat op" + arr.concat(arr1));
Loops Loop Description Syntax for Loops over a block of with conditions specified in the beginning. for (initialization condition; testing condition;increment/decrement)
{
    statement(s)
} while Entry control loop which executes after checking the condition. while (boolean condition)
{
    loop statements...
} do-while Exit Control Loop which executes once before checking the condition.

do
{
    statements..
}

while (condition);

for-in Another version of for loop to provide a simpler way to iterate. for (variableName in Object)
{
    statement(s)
} JavaScript
// Illustration of for loop
let x;

for (x = 2; x <= 4; x++) {
    console.log("Value of x:" + x);
}

// creating an Object
let languages = {
    first: "C",
    second: "Java",
    third: "Python",
    fourth: "PHP",
    fifth: "JavaScript",
};

// Iterate through every property of the object 
for (itr in languages) {
    console.log(languages[itr]);
}

// Illustration of while loop
let y = 1;

// Exit when x becomes greater than 4
while (y <= 4) {
    console.log("Value of y:" + y);
    y++;
}

// Illustration of do-while loop
let z = 21;

do {

    console.log("Value of z:" + z);

    z++;
} while (z < 20);

Output
Value of x:2
Value of x:3
Value of x:4
C
Java
Python
PHP
JavaScript
Value of y:1
Value of y:2
Value of y:3
Value of y:4
Value of z:21
If-else JavaScript
// JavaScript program to illustrate if-else statement
const i = 10;

if (i < 15)
    console.log("Value of i is less than 10");
else
    console.log("Value of i is greater than 10");

Output
Value of i is less than 10
Strings Methods Description concat() Used for concatenating multiple strings into a single string. match() Used for finding matche of a string against a provided pattern. replace() Used for finding and replacing a given text in string. substr() Used to extract length characters from a given string. slice() Used for extracting an area of the string and returs it lastIndexOf() Used to return the index (position) of the last occurrence of a specified value. charAt() Used for returning the character at a particular index of a string valueOf() Used for returning the primitive value of a string object. split() Used for splitting a string object into an array of strings. toUpperCase() Used for converting strings to upper case. toLoweCase() Used for converting strings to lower case. JavaScript
let gfg = 'GFG ';
let geeks = 'stands-for-GeeksforGeeks';

// Print the string as it is
console.log(gfg);
console.log(geeks);

// concat() method
console.log(gfg.concat(geeks));

// match() method
console.log(geeks.match(/eek/));

// charAt() method
console.log(geeks.charAt(5));

// valueOf() method
console.log(geeks.valueOf());

// lastIndexOf() method
console.log(geeks.lastIndexOf('for'));

// substr() method
console.log(geeks.substr(6));

// indexOf() method
console.log(gfg.indexOf('G'));

// replace() method
console.log(gfg.replace('FG', 'fg'));

// slice() method
console.log(geeks.slice(2, 8));

// split() method
console.log(geeks.split('-'));

// toUpperCase method
console.log(geeks.toUpperCase(geeks));

// toLowerCase method
console.log(geeks.toLowerCase(geeks));

Output
GFG 
stands-for-GeeksforGeeks
GFG stands-for-GeeksforGeeks
[
  'eek',
  index: 12,
  input: 'stands-for-GeeksforGeeks',
  groups: undefined
]
s
stands-for-GeeksforGeeks
16
-for-GeeksforGeeks
0
Gfg 
an...
Regular Expressions Regular Expression Modifiers:

Modifiers can be used to perform multiline searches. Some of the pattern modifiers that are allowed in JavaScript:

Modifiers Description [abc] Find any of the character inside the brackets [0-9] Find any of the digits between the brackets 0 to 9 (x/y) Find any of the alternatives between x or y separated with | Regular Expression Patterns:

Metacharacters are characters with a special meaning. Some of the metacharacters that are allowed in JavaScript:

Metacharacters Description . Used for finding a single character, except newline or line terminator \d Used to find a digit. \s Used to find a whitespace character \uxxxx Used to find the Unicode character specified by the hexadecimal number Quantifiers:

They provide the minimum number of instances of a character, group, or character class in the input required to find a match.

Some of the quantifiers allowed in JavaScript are:

Quantifiers Description n+ Used to match any string that contains at least one n n* Used to match any string that contains zero or more occurrences of n n? Used to matches any string that contains zero or one occurrences of n n{x} Matches strings that contain a sequence of X n’s ^n Matches strings with n in the first place

Here is an example to help you understand regular expression better.

JavaScript
// Program to validate the email address
function validateEmail(email) {

    // Regex pattern for email
    const re = /\S+@\S+\.\S+/g;

    // Check if the email is valid
    let result = re.test(email);

    if (result) {
        console.log("The email is valid.");
    } else {
        console.log("The email is not valid.");
    }
}

// Input Email Id
let email = "abc@gmail.com"
validateEmail(email);

email = "abc#$#@45com"
validateEmail(email);

Output
The email is valid.
The email is not valid.
Data Transformation Method Description Syntax map() Iterates over an array and calls function on every element of array. array.map(function(currentValue, index, arr), thisValue) filter() Create a new array from a given array after applying a condition. array.filter(callback(element, index, arr), 
thisValue) reduce() Reduces the array to single value using a function array.reduce( function(total, currentValue, currentIndex, arr),
initialValue ) JavaScript
const num = [16, 25];

/* Using JS map() Method */
console.log(num.map(Math.sqrt));

const ages = [19, 37, 16, 42];

/* Using JS filter() Method */
console.log(ages.filter(checkAdult));

function checkAdult(age) {
    return age >= 18;
}

/* Using JS reduce() Method */
const numbers = [165, 84, 35];
console.log(numbers.reduce(myFunc));

function myFunc(total, num) {
    return total - num;
}

Output
[ 4, 5 ]
[ 19, 37, 42 ]
46
Date objects Syntax
new Date()
new Date(milliseconds)
new Date(dataString)
new Date(year, month, date, hour, minute, second, millisecond)

There are various methods in JavaScript used to get date and time values or create custom date objects. Some of these methods are:

Method Description getDate() Used to return the month's day as a number (1-31) getTime() Used to get the milliseconds since January 1, 1970 getMinutes() Returns the current minute (0-59) getFullYear() Returns the current year as a four-digit value (yyyy) getDay() Returns a number representing the weekday (0-6) to parse() Returns the number of milliseconds since January 1, 1970 setDate() Returns the current date as a number (1-31) setTime() Sets the time (milliseconds since January 1, 1970) JavaScript
// Here a date has been assigned by creating a date obj
let DateObj = new Date("October 13, 1996 05:35:32");

// getDate()
let A = DateObj.getDate();

// Printing date of the month
console.log(A);

// getTime()
let B = DateObj.getTime();

// Printing time in milliseconds.
console.log(B);

// getMinutes()
let minutes = DateObj.getMinutes();

// Printing minute.
console.log(minutes);

// getFullYear()
let C = DateObj.getFullYear();

// Printing year
console.log(C);

// getDay()
let Day = DateObj.getDay();

// Printing day of the week
console.log("Number of Day: " + Day);

// setDate
DateObj.setDate(15);

let D = DateObj.getDate();

// Printing new date of the month
console.log(D);

// parse(), taking wrong date string as input.
let date = "February 48, 2018 12:30 PM";

// calling parse function.
let msec = Date.parse(date);
console.log(msec);

Output
13
845184932000
35
1996
Number of Day: 0
15
NaN
DOM HTML
<html>
<head>
    /* CSS is used to make the output looks good */
    <style>
        #sudo {
            border: 1px solid green;
            background-color: green;
            margin-bottom: 10px;
            color: white;
            font-weight: bold;
        }

        h1,
        h2 {
            text-align: center;
            color: green;
            font-weight: bold;
        }
    </style>
</head>

<body>
    <h1>GeeksforGeeks</h1>
    <h2>DOM appendChild() Method</h2>
    <div id="sudo">
        The Good Website is learning for Computer Science is-
    </div>
    <button onclick="geeks()">Submit</button>
    <br />
    <div style="border: 3px solid green">
        <h1>GeeksforGeeks</h1>
        <h2>A computer science portal for geeks</h2>
    </div>
    <h2>DOM cloneNode() Method</h2>
    <button onclick="nClone()">
        Click here to clone the above elements.
    </button>
    <br />
    <h2>DOM hasAttributes() Method</h2>
    <p id="gfg">
        Click on the button to check if that
        body element has any attributes
    </p>
    <button type="button" onclick="hasAttr()">
        Submit
    </button>
    <br />
    <h2>DOM removeChild() Method</h2>
    <p>Sorting Algorithm</p>
    <ul id="listitem">
        <li>Insertion sort</li>
        <li>Merge sort</li>
        <li>Quick sort</li>
    </ul>
    <button onclick="Geeks()">
        Click Here!
    </button>
    <br />
    <h2>DOM getAttribute() Method</h2>
    <br />
    <button id="button" onclick="getAttr()">
        Submit
    </button>
    <p id="gfg1"></p>
    <br />
    <h2>DOM getElementsByTagName()</h2>
    <p>A computer science portal for geeks.</p>
    <button onclick="getElememt()">
        Try it
    </button>
    <h3>DOM isEqualNode() method .</h3>
    <!-- 3 div elements-->
    <div>GeeksforGeeks</div>
    <div>GfG</div>
    <div>GeeksforGeeks</div>
    <button onclick="isequal()">
        Check
    </button>
    <p id="result"></p>
    <script>
        function geeks() {
            var node = document.createElement("P");
            var t = document.createTextNode("GeeksforGeeks");
            node.appendChild(t);
            document.getElementById("sudo").appendChild(node);
        }
        function nClone() {
            // Accessing div attribute using a variable geek
            var geek = document.getElementsByTagName("DIV")[0];

            // Cloning geek variable into a variable named clone
            var clone = geek.cloneNode(true);

            // Adding our clone variable to end of the document
            document.body.appendChild(clone);
        }
        function hasAttr() {
            var s = document.body.hasAttributes();
            document.getElementById("gfg").innerHTML = s;
        }

        function Geeks() {
            var doc = document.getElementById("listitem");
            doc.removeChild(doc.childNodes[0]);
        }

        /* Using getElementById */
        function getAttr() {
            var rk = document.getElementById("button").getAttribute("onClick");
            document.getElementById("gfg1").innerHTML = rk;
        }

        /* Using getElementsByTagName */
        function getElement() {
            var doc = document.getElementsByTagName("p");
            doc[0].style.background = "green";
            doc[0].style.color = "white";
        }

        /* Cheacking the equality */
        function isequal() {
            var out = document.getElementById("result");
            var divele = document.getElementsByTagName("div");
            out.innerHTML +=
                "element 1 equals element 1: " +
                divele[0].isEqualNode(divele[0]) +
                "<br/>";
            out.innerHTML +=
                "element 1 equals element 2: " +
                divele[0].isEqualNode(divele[1]) +
                "<br/>";
            out.innerHTML +=
                "element 1 equals element 3: " +
                divele[0].isEqualNode(divele[2]) +
                "<br/>";
        }
    </script>
</body>

</html>
Numbers and Math Method Description valueOf() Returns a number in its original form. toString() Returns string representation of an integer. toFixed() Returns a number's string with a specified number of decimals. toPricision() Converts a number to a string of a specified length. toExponential() Returns a rounded number written in exponential notation. JavaScript
var num = 213;
var num1 = 213.3456711;

// JS valueof() Method
console.log("Output : " + num.valueOf());

// JS tostring() Method
console.log("Output : " + num.toString(2));

// JS tofixed() Method
console.log("Output : " + num1.toString(2));

// JS topricision() Method
console.log("Output : " + num1.toPrecision(3));

// JS toexponential() Method
console.log("Output : " + num1.toExponential(4));

Output
Output : 213
Output : 11010101
Output : 11010101.0101100001111101111001101011010110101100001
Output : 213
Output : 2.1335e+2
Method Description max(x,y,z...n) Returns the highest-valued number min(x,y,z...n) Returns the lowest-valued number exp(x) Returns x's exponential value. log(x) Returns the natural logarithm (base E) of x. sqrt(x) Returns x's square root value. pow(x,y) Returns the value of x to the power of y round(x) Rounds the value of x to the nearest integer sin(x) Finds the sine value of x(x is in radians). tan(x) Finds the angle's(x) tangent value. HTML
<script>
    document.getElementById("GFG").innerHTML =
        "Math.LN10: " + Math.LN10 + "<br>" +
        "Math.LOG2E: " + Math.LOG2E + "<br>" +
        "Math.Log10E: " + Math.LOG10E + "<br>" +
        "Math.SQRT2: " + Math.SQRT2 + "<br>" +
        "Math.SQRT1_2: " + Math.SQRT1_2 + "<br>" +
        "Math.LN2: " + Math.LN2 + "<br>" +
        "Math.E: " + Math.E + "<br>" +
        "Math.round: " + Math.round(5.8) + "<br>" +
        "Math.PI: " + Math.PI + "<br>" +
        "
        < p > <b>Math.sin(90 * Math.PI / 180):</b> " +
    Math.sin(90 * Math.PI / 180) + "</p>
    " +
    "
        < p > <b>Math.tan(90 * Math.PI / 180):</b> " +
    Math.tan(90 * Math.PI / 180) + "</p>
    " +
    "
        < p > <b>Math.max(0, 150, 30, 20, -8, -200):</b> " +
    Math.max(0, 150, 30, 20, -8, -200) + "</p>
    " +
    "
        < p > <b>Math.min(0, 150, 30, 20, -8, -200):</b> " +
    Math.min(0, 150, 30, 20, -8, -200) + "</p>
    " +
    "
        < p > <b>Math.pow(3,4):</b> " + Math.pow(3, 4) + "</p >
            ";
</script>
Events Events Description onclick() Triggers an event when an element is clicked. onkeyup() Executes instructions whenever a key is released after pressing. onmouseover() Triggers an event when mouse pointer is hovered over an element onmouseout() Triggers an event when mouse pointer is moved away from an element. onchange() Detects the change in value of any element listing to this event. onload() Evokes an event when an element is completely loaded. onfocus() Triggers when an aspect is brought into focus. onblur() Evoked an event when an element loses focus. onsubmit() Evokes an event when a form is submitted ondrag() Invokes an event when an element is dragged. oninput() Triggers when an input field gets any value. HTML
<html>
<head>
    /* CSS is used to make the output looks good */
    <style>
        #geeks {
            border: 1px solid black;
            padding: 15px;
            width: 60%;
        }

        h1 {
            color: green;
        }
    </style>
    <script>
        function hiThere() {
            alert("Hi there!");
        }
        function focused() {
            var e = document.getElementById("inp");
            if (confirm("Got it?")) {
                e.blur();
            }
        }

        /* Mouseover event */
        document.getElementById("hID").addEventListener("mouseover", over);

        /* Mouseoout event */
        document.getElementById("hID").addEventListener("mouseout", out);

        /* Over on green */
        function over() {
            document.getElementById("hID").style.color = "green";
        }

        /* Leaving Out Black */
        function out() {
            document.getElementById("hID").style.color = "black";
        }

        function Geeks() {
            var x = document.getElementById("GFG").value;
            document.getElementById("sudo").innerHTML = "Selected Subject: " + x;
        }

        /* Success alert */
        function Geek() {
            alert("Form submitted successfully.");
        }
        function Function() {
            document.getElementById("geeks").style.fontSize = "30px";
            document.getElementById("geeks").style.color = "green";
        }
    </script>
</head>

<body>
    <!-- onload event -->
    <img onload="alert('Image completely loaded')" alt="GFG-Logo"
        src="https://media.geeksforgeeks.org/wp-content/cdn-uploads/GeeksforGeeksLogoHeader.png" />
    <br />

    <!-- onclick event -->
    <h2>onclick event</h2>
    <button type="button" onclick="hiThere()" on>
        Click me
    </button>

    <!-- onfocus event -->
    <h2>onfocus event</h2>
    <p>Take the focus into the input box below:</p>
    <input id="inp" onfocus="focused()" />

    <!-- onblur Event -->
    <h2>onblur event</h2>
    <p>
        Write something in the input box and
        then click elsewhere in the document
        body.
    </p>
    <input onblur="alert(this.value)" />

    <!-- onmouseover and onmouseout event -->
    <h2 id="hID">onmouseover event</h2>
    <h2>onchange Event</h2>
    <p>Choose Subject:</p>
    <select id="GFG" onchange="Geeks()">
        <option value="Data Structure">
            Data Structure
        </option>
        <option value="Algorithm">
            Algorithm
        </option>
        <option value="Computer Network">
            Computer Network
        </option>
        <option value="Operating System">
            Operating System
        </option>
        <option value="HTML">
            HTML
        </option>
    </select>

    <p id="sudo"></p>

    <!-- onsubmit event -->
    <h2>onsubmit event</h2>
    <form onsubmit="Geek()">
        First Name:<input type="text" value="" />
        <br />
        Last Name:<input type="text" value="" />
        <br />
        <input type="submit" value="Submit" />
    </form>

    <!--ondrag event -->
    <h2>ondrag event attribute</h2>
    <div id="geeks" ondrag="Function()">
        GeeksforGeeks: A computer science portal for geeks
    </div>
</body>
</html>
Error Statement Description try Tests a block of code to check for errors. catch Handles the error if any are present. throw Allows construction of new errors. finally Executes code after try and catch. HTML
<html>
<body>
    <h2>
        JavaScript throw try catch finally keywords
    </h2>
    <p>Please enter a number:</p>
    <input id="demo" type="text" />
    <button type="button" onclick="myFunction()">
        Test Input
    </button>
    <p id="p01"></p>
    <script>
        function myFunction() {
            const message = document.getElementById("p01");
            message.innerHTML = "";
            let x = document.getElementById("demo").value;

            /* Using try.. catch.. with conditions*/
            try {
                if (x == "") throw "is empty";
                if (isNaN(x)) throw "is not a number";
                x = Number(x);
                if (x > 20) throw "is too high";
                if (x <= 20) throw "is too low";
            } catch (err) {
                message.innerHTML = "Input " + err;
            } finally {
                document.getElementById("demo").value = "";
            }
        }
    </script>
</body>
</html>
Window Properties

Syntax

window.property_name

The properties and methods of Window object that are commonly used are listed in the below tables:

Property Description window Returns the current window or frame. screen Returns the window's Screen object. toolbar Creates a toolbar object, whose visibility can be toggled in the window. Navigator Returns the window's Navigator object. frames[] Returns all <iframe> elements in the current window. document Returns a reference to the document object. closed Boolean used to check whether the window is closed or not. length Represents the number of frames in the current window. History Provides the window's History object. HTML
<html>
<body>
    <h1>The Window properties</h1>
    <h2>The origin Property</h2>
    <p id="demo"></p>
    <br />
    <button type="button" onclick="getResolution();">
        Get Resolution
    </button>
    <br />
    <button type="button" onclick="checkConnectionStatus();">
        Check Connection Status
    </button>
    <br />
    <button type="button" onclick="getViews();">
        Get Views Count</button>
    <br />
    <p>
        <button onclick="closeWin()">
            Close "myWindow"
        </button>
    </p>

    <script>
        // JS location property
        let origin = window.location.origin;
        document.getElementById("demo").innerHTML = origin;

        // JS screen property
        function getResolution() {
            alert("Your screen is: " + screen.width + "x" + screen.height);
        }

        // JS toolbar property
        var visible = window.toolbar.visible;

        // JS navigator property
        function checkConnectionStatus() {
            if (navigator.onLine) {
                alert("Application is online.");
            } else {
                alert("Application is offline.");
            }
        }
        // JS history property
        function getViews() {
            alert(
                "You've accessed " + history.length + " web pages in this session."
            );
        }
        // JS close property
        let myWindow;
        function closeWin() {
            if (myWindow) {
                myWindow.close();
            }
        }
    </script>
</body>
</html>
Method Description alert() Shows a message and an OK button in an alert box. print() Prints the current window's content. blur() Removes the current window's focus. setTimeout() Evaluates an expression after a specified time interval. clearTimeout() Removes the timer that was set with setTimeout() setInterval() Evaluates an expression at intervals defined by the user. prompt() Shows a conversation window asking for feedback from the visitor. close() Closes the currently open window. focus() Sets the current window's focus. resizeTo() Resizes the window to the width and height supplied. HTML
<html>
<head>
    <title>JavaScript Window Methods</title>
    <style>
        .gfg {
            font-size: 36px;
        }

        form {
            float: right;
            margin-left: 20px;
        }
    </style>
</head>

<body>
    <div class="gfg">JavaScript Window Methods</div>
    <br />
    <button onclick="windowOpen()">
        JavaScript window Open
    </button>
    <button onclick="resizeWin()">
        JavaScript window resizeTo
    </button>
    <button onclick="windowBlur()">
        JavaScript window Blur
    </button>
    <button onclick="windowFocus()">
        JavaScript window Focus
    </button>
    <button onclick="windowClose()">
        JavaScript window Close
    </button>
    <br />
    <br />
    <p id="g"></p>
    <form>
        <button onclick="setTimeout(wlcm, 2000);">
            Alert after 2 Second
        </button>
        <button onclick="geek()">Click me!</button>
        <input type="button" value="Print" onclick="window.print()" />
    </form>
    <br /><br />
    <button id="btn" onclick="fun()" style="color: green">
        JavaScript Used setTimeOut
    </button>
    <button id="btn" onclick="stop()">
        JavaScript clearTimeout
    </button>
    <script>
        var gfgWindow;

        // Function that open the new Window
        function windowOpen() {
            gfgWindow = window.open(
                "https://www.geeksforgeeks.org/",
                "_blank",
                "width=200, height=200"
            );
        }

        // Function that Resize the open Window
        function resizeWin() {
            gfgWindow.resizeTo(400, 400);
            gfgWindow.focus();
        }

        // Function that Closes the open Window
        function windowClose() {
            gfgWindow.close();
        }

        // Function that blur the open Window
        function windowBlur() {
            gfgWindow.blur();
        }

        // Function that focus on open Window
        function windowFocus() {
            gfgWindow.focus();
        }

        // Alert function
        function wlcm() {
            alert("Welcome to GeeksforGeeks");
        }

        // Prompt function
        function geek() {
            var doc = prompt("Please enter some text", "GeeksforGeeks");
            if (doc != null) {
                document.getElementById("g").innerHTML = "Welcome to " + doc;
            }
        }

        // Function setTimeout and clearTimeout
        var t;
        function color() {
            if (document.getElementById("btn").style.color == "blue") {
                document.getElementById("btn").style.color = "green";
            } else {
                document.getElementById("btn").style.color = "blue";
            }
        }
        function fun() {
            t = setTimeout(color, 3000);
        }
        function stop() {
            clearTimeout(t);
        }
    </script>
</body>
</html>
Benefits of Using JavaScript Cheat Sheet

Here are some key benefits of a JavaScript Cheat Sheet:

Recommended Links:
Working of Arrays in JavaScript

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