Last Updated : 11 Jul, 2025
Console.OpenStandardInput Method is used to get the standard input stream. There are two overloads of OpenStandardInput method available in C# which are listed below:
It is used to get the standard input stream. Make the object of
Streamclass and by using this method, the user can give the Input reference to that object. It creates a buffer which is used to take user input. This method can also be used to
reacquirethe standard input stream after it has been changed by the
SetInmethod.
Syntax:public static System.IO.Stream OpenStandardInput ();Example: csharp
// C# program to illustrate the
// OpenStandardInput() Method
using System;
using System.Text;
using System.IO;
class GFG {
public static void Main()
{
// Stream Object declared and
// OpenStandardInput method is used
Stream inputStream = Console.OpenStandardInput();
byte[] bytes = new byte[50];
int outputLength = inputStream.Read(bytes, 0, 50);
char[] chars = Encoding.UTF7.GetChars(bytes, 0, outputLength);
Console.WriteLine(new string(chars));
}
}
Output: OpenStandardInput(Int32) Method
It is also used to get the standard input stream which is set to specified buffer size. The value passed in this method determines the size of the buffer. This method can also be used to
reacquirethe standard input stream after it has been changed by the
SetInmethod.
Syntax: public static System.IO.Stream OpenStandardInput (int bufferSize); Parameters: buffersize: It is the internal stream buffer size. Return Value: It returns the standard input stream. Exception: This method will give ArgumentOutOfRangeException if the buffersize is less than or equal to zero.csharp
// C# program to illustrate the
// OpenStandardInput(Int32) Method
using System;
using System.Text;
using System.IO;
class GFG {
// Main Method
public static void Main()
{
// Using the Method
Stream inputStream = Console.OpenStandardInput(100);
byte[] bytes = new byte[100];
int outputLength = inputStream.Read(bytes, 0, 100);
char[] chars = Encoding.UTF7.GetChars(bytes, 0, outputLength);
Console.WriteLine(new string(chars));
}
}
Output: Reference:
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