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com.gams.api.GAMSOptions.ESolveLink Enum Reference

 

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Solver link option. More...

int  value ()   Get the int value of this enumerated SolveLink.
    ChainScript =(0)   Model instance and entire GAMS state saved to scratch directory, GAMS exits (and vacates memory), and the solver script is called.
    CallScript =(1)   Model instance saved to scratch directory, the solver is called from a shell while GAMS remains open.
    CallModule =(2)   Model instance saved to scratch directory, the solver is called with a spawn (if possible) or a shell (if spawn is not possible) while GAMS remains open - If this is not supported by the selected solver, it gets reset to 1 automatically.
    AsyncGrid =(3)   Model instance saved to scratch directory, the solver starts the solution and GAMS continues.
    AsyncSimulate =(4)   Model instance saved to scratch directory, the solver starts the solution and GAMS waits for the solver to come back but uses same submission process as 3 (test mode)
    LoadLibrary =(5)   The model instance is passed to the solver in-memory - If this is not supported by the selected solver, it gets reset to 2 automatically.
    LoadLibraryAsync =(6)   The model instance is passed to the solver in-memory, the solver starts the solution and GAMS continues.
    LoadLibraryAsyncSimulate =(7)   The model instance is passed to the solver in-memory, the solver starts the solution and GAMS waits for the solver to come back but uses same submission process as 6 (test mode)
    UndefinedSolveLink =(8)   Undefined SolveLink.
 

Solver link option.

◆ lookup() static ESolveLink com.gams.api.GAMSOptions.ESolveLink.lookup ( int val ) static

Lookup all solveLinks.

Parameters
val an int value to lookup
Returns
the enumerated SolveLink that has the specified value, or UndefinedSolveLink if the specified value is not found.
◆ value() int com.gams.api.GAMSOptions.ESolveLink.value ( )

Get the int value of this enumerated SolveLink.

Returns
the solveLink value
◆ AsyncGrid com.gams.api.GAMSOptions.ESolveLink.AsyncGrid =(3)

Model instance saved to scratch directory, the solver starts the solution and GAMS continues.

◆ AsyncSimulate com.gams.api.GAMSOptions.ESolveLink.AsyncSimulate =(4)

Model instance saved to scratch directory, the solver starts the solution and GAMS waits for the solver to come back but uses same submission process as 3 (test mode)

◆ CallModule com.gams.api.GAMSOptions.ESolveLink.CallModule =(2)

Model instance saved to scratch directory, the solver is called with a spawn (if possible) or a shell (if spawn is not possible) while GAMS remains open - If this is not supported by the selected solver, it gets reset to 1 automatically.

◆ CallScript com.gams.api.GAMSOptions.ESolveLink.CallScript =(1)

Model instance saved to scratch directory, the solver is called from a shell while GAMS remains open.

◆ ChainScript com.gams.api.GAMSOptions.ESolveLink.ChainScript =(0)

Model instance and entire GAMS state saved to scratch directory, GAMS exits (and vacates memory), and the solver script is called.

After the solver terminates, GAMS restarts from the saved state and continues to executing

◆ LoadLibrary com.gams.api.GAMSOptions.ESolveLink.LoadLibrary =(5)

The model instance is passed to the solver in-memory - If this is not supported by the selected solver, it gets reset to 2 automatically.

◆ LoadLibraryAsync com.gams.api.GAMSOptions.ESolveLink.LoadLibraryAsync =(6)

The model instance is passed to the solver in-memory, the solver starts the solution and GAMS continues.

◆ LoadLibraryAsyncSimulate com.gams.api.GAMSOptions.ESolveLink.LoadLibraryAsyncSimulate =(7)

The model instance is passed to the solver in-memory, the solver starts the solution and GAMS waits for the solver to come back but uses same submission process as 6 (test mode)

◆ UndefinedSolveLink com.gams.api.GAMSOptions.ESolveLink.UndefinedSolveLink =(8)

Undefined SolveLink.


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