A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://wiki.xiph.org/Games_that_use_Vorbis below:

Games that use Vorbis - XiphWiki

The following games use Vorbis, most frequently for their in-game music or sound effects:

"We’re using a lot of spoken audio in this title (a first for us) and your codec has allowed us to reduce more than 350MB of audio data to about 40MB, a huge savings of memory and disk space! We are very impressed." — Tom Faiano, Producer

"Incorporating Ogg Vorbis into our codebase was quite painless, and in the end, even refreshing. No fuss no muss. Thank you for your efforts!" — Bill Farquhar, Soundguy du jour

"Voice has become a very popular part of our product!" — David Weekly, a There developer

"[The characters' dialog is] around 6GB of .wav files and we needed to compress them for inclusion in the game. We used .ogg files due to it being free of the patent and licensing issues that .mp3 has, although either would have worked." — Ron Gilbert

"The original multilanguage distro took three CDs, and went down to only one after I converted all wavs to oggs. Nifty :) Sadly enough, marketing decided to not have one language per CD anyway (probably to annoy people who migrate) :/ Thanks for a very cool (and easy to use) lib/format!" — Vincent Penquerc’h

"We went with Ogg Vorbis due to its excellent playback and compression, and we used it not only for music but also all of the in-game voice. Without it, we never would have been able to fit on two CDs." — 4unrealers.com


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.3