Defines a three-dimensional rotation transformation by first defining the axis of rotation as an (x,y,z) vector and then defining the angle to rotate the element around this axis. Requires four parameters: the first three are unitless numbers defining the axis vector, and the fourth is an angle measurement (specifying degrees or radians).
ExamplesThe following code snippet is an example of the rotate3d function in use. When applied to a square blue div element, it has the effect illustrated in the image. (The light-blue square indicates the original position of the transformed element.)
div {
transform: rotate3d(0.7, 0.5, 0.7, 45deg);
}
Notes Remarks
The element rotates by the angle specified in the last parameter, and about the [x,y,z] direction vector described by the first three parameters. If the direction vector is not of unit length, it will be normalized. A direction vector that cannot be normalized, such as [0, 0, 0], results in no rotation.
Syntaxrotate3d ( <number> , <number> , <number> , <angle> )
rotate3d()
Transform Functions
Direct3D: Matrices
Microsoft Developer Network: [Windows Internet Explorer API reference Article]
Portions of this content come from HTML5Rocks! article
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4