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Showing content from https://varjo.com/learning-hub/motion-sickness/ below:

Motion Sickness in VR Explained – And Eliminated – Varjo.com

Motion sickness in VR

Motion sickness, also known as simulator sickness or cyber sickness, commonly occurs when using virtual reality and mixed reality technologies (VR / XR) if the quality of the experience is not high enough. The most common symptoms of motion sickness include nausea, disorientation, discomfort, eye strain, and drowsiness.

Motion sickness in VR does not require actual movement to occur: the perceived motion in the VR simulation is enough to trigger it.

There are several theorized causes for simulator sickness, and even the sensitivity to each cause can vary between people.

Practical sources of motion sickness in MR, AR, and VR How to tackle motion sickness in VR?

Professional-grade headsets, such as the Varjo XR-4 have made massive strides in eliminating motion sickness. Varjo’s headsets can be used for hours on end without motion sickness experienced by the user.

Capabilities that ensure a comfortable experience without motion sickness include:

Varjo customer testimonial on motion sickness being eliminated:

During my trials, I have noticed dramatically reduced VR motion sickness with Varjo’s headsets, this includes those that experience motion sickness with other VR headsets. We experienced around 10 cases of VR sickness out of c. 1000 people in trials and demonstrations when using the Varjo VR-3, which is a substantial decrease when compared to other VR headsets that we have trialed. 

The Varjo VR-3 is a remarkable VR headset that can enable effective future synthetic training solutions for defense by enabling users to read the smallest text, experiencing the highest levels of photorealism and experience significantly reduced VR motion sickness when compared to other VR headsets on the market. 

The Varjo VR-3 is the headset that I currently recommend for use within the VR training pipeline primarily because of the decreased levels of motion sickness and ability to read small text which is imperative within any vehicle simulator.”

– WO2 (QGI) Ian Ferguson, Modelling and Simulation QGI, Royal School of Artillery, UK

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