Summary
Automated Level of Detail (LOD) Generation is a feature that will help you improve your workflow to create and define LOD meshes, resulting in improved iteration time and increased rendering performances.
Intended Outcome/Use Case
Level of Details (LOD) is a technique that allows Unity to reduce the complexity of a mesh based on its distance from the Camera.
LOD level allows you to define a mesh whose level of details has been adapted to its visibility in the scene.
As a result, it reduces the number of GPU operations needed to render distant meshes.
Please see documentation for more details.
Automated LOD will allow you to automatically create LOD for imported meshes using only Unity editor.
Your workflow will be simplified since no third party software will be required.
Automation will help you save time, replacing tedious LOD creation work such as redefining materials or reducing the number of triangles of very complex objects for LOD meshes.
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