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Showing content from https://unity.com/roadmap/1840-scriptable-render-pipeline-api-improvements below:

Scriptable Render Pipeline API Improvements

Summary

We will improve the underlying Scriptable Render Pipeline(SRP) API to enable you to achieve the same use cases you had access to in the Built-in Render Pipeline.

If you have specific requests regarding SRP API, please provide feedback and your use cases on this item.

Intended Outcome/Use Case

SRP introduces a more modern architecture for rendering in Unity. The new architecture intends to provide the same functionality and use cases you had access to Built-in Renderer.

We are working to close the gap in API and the foundational functionality of SRP to enable you to achieve the same results as the Built-in Renderer. While the API improvements intend to bring use case and functionality parity with Built-in, the actual SRP API will not always provide a one-to-one match with API in Built-in Renderer. Each missing API or functionality will be implemented to adhere to SRP architecture and design to avoid reintroducing performance bottlenecks and workflow shortcomings in our Built-in pipeline.

To provide some examples, Camera.Render will be replaced with a new RenderRequest API. Override Shaders concept will be added to ScriptableRenderContext.DrawRenderers to achieve the same functionality provided through Camera.SetReplacementShader in Built-in Renderer.


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