The experimental DXC shader compiler backend has been available since 2021.2, albeit with various limitations, most noticeably lack of support when targeting DX11 and GLES. For more information, see the original forum announcement:
In order to officially support a range of Shader Model 6 features, and to generally improve the Editor authoring experience, we plan to officially support the DirectX Shader Compiler in order to supplement (or entirely replace) the existing FXC shader compilation path currently in use.
In addition, DXC would allow maintaining better debuggability compared to the existing shader compilation pipeline, especially when targeting non-DX platforms. DXC could also provide faster shader compilation time (compared to FXC) in Editor, generally reducing the project iteration and build times.
Expected Outcome:
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