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Inspector Gadget (Western Animation) - TV Tropes

Go-Go Gadget Caption!

"Go, Gadget, Go!"

A light-hearted mix of The Six Million Dollar Man (sort of), Get Smart (heavily) and The Pink Panther, Inspector Gadget was an animated crime-fighting cyborg police detective who traveled the world "solving" crimes.

His body was loaded with an assortment of gadgets: non-lethal crime-fighting tools that he could activate by saying "Go-Go Gadget [item]" (e.g. Go-Go Gadget Copter). Among the most prominent were his telescoping arms and legs, spring loaded shoes, inflatable trench coat, a helicopter propeller packed into his hat, and various tools built into his fingertips, like a flashlight, a largely harmless laser, and even a telephone. Naturally, there was no guarantee Gadget would actually get the gadget he summoned, nor that it would always work as intended...

Much of the inspiration for the character was drawn from his voice actor Don Adams' other bumbling secret agent, Maxwell Smart of Get Smart fame. Also carried over from the live-action show was the manner in which Gadget received his orders from his superiors. Chief Quimby would contact Gadget on a built-in telephone and arrange a meeting, giving Gadget his intelligence on a self-destructing sheet of paper. Later on in the series veteran voice actor Maurice LaMarche would take over the role of Gadget.

Gadget's nemesis throughout the series was "M.A.D.": a global crime syndicate with operatives just about everywhere which targeted national treasures and world financial markets. Swiss gold reserves, the Amsterdam diamond exchange and Egyptian artifacts were just some of the financial and cultural properties pursued by M.A.D. It also gave excuses to send Gadget and company to exotic locales such as the Amazon River, the Andes Mountains or the African savannahs. Pulling the strings of the M.A.D. cabal was the nefarious Dr. Claw, a (mostly) never-seen Big Bad who was always foiled but fled before he could be apprehended, declaring he'd get Gadget "next time."

There were a number of changes made in the second season. Penny and Chief Quimby were recast, and a new character was introduced, Corporal Capeman, who dressed like a superhero and believed (erroneously) that he could fly. He idolized Gadget and accompanied him as his self-proclaimed sidekick, despite being even less competent than his hero. The episodes were now organized into arcs of three, with a single M.A.D. agent acting as the central antagonist. Additionally, the action focused less on world crime and more on the happenings within Gadget's Metropolis-esque home town, Metro City, though there was a story arc where Gadget and company went into outer space and another where they traveled through time. These episodes featured M.A.D. scientists (both literally and figuratively) inventing new technologies for M.A.D. agents to commit mundane crimes with a sci-fi twist. A machine that hypnotized normal people into robbing banks, shrink-rays, plant-growing chemicals and a teleporter that sent users though normal phone lines were all featured.

The actual heroes of the show were Penny, Gadget's plucky niece, and Brain, the family dog. The duo would solve the case behind the scenes using Penny's high-tech "computer book" (a laptop before such a thing was invented which could receive data seventeen years before wi-fi became a consumer technology) and Brain's undercover skills, while Gadget's gadgets would send him careering about the landscape like Remington Steele on roller-skates. Penny herself would have many adventures and close scrapes — the "snooping little girl" would often be discovered by M.A.D. and either imprisoned or tied up — but it would never hold her for long.

Penny and Brain let Gadget take all the credit, meaning that everyone assumed he truly was the brilliant mind he thought he was. M.A.D., naturally, considered him Enemy No. 1 and made repeated attempts on his life; Gadget invariably mistook these assassins for helpful allies, while assuming only the worst of the disguised Brain.

Penny's role in the plot is so vital that the show actually works pretty well if you remove Gadget entirely.

Despite its many varied locales and plots, the show was Strictly Formula, using the above-mentioned plot elements in literally every single episode, albeit sometimes with creative variations. For example, sometimes Penny makes friends with other kids who help her out with her investigations. Gadget could also sometimes stop Claw himself through his buffoonery, or even show more isolated moments of competence if the plot required it.

A total of 86 episodes were produced by DiC Entertainment for syndication, with new episodes airing from September 5, 1983 until November 13, 1985, though the 1992 Christmas Special Inspector Gadget Saves Christmas shares many similarities with season 2 in art style, cast, and script, and could be seen as the series finale. Gadget stayed on in syndication well into the 1990s before being largely retired. Maurice LaMarche also made a Live-Action appearance as Gadget on The Super Mario Bros. Super Show!.

After the series ended, Gadget saw himself in a bunch of other media:

Gadget was also DiC's mascot for many years, most notably providing the EasyPlay DVD tutorials in that position.

Go-Go Gadget Tropes! I'll get you next time, Gadget... NEXT TIME...
MMRRREEEEEEEEEEAAAAAAAOOOOOOWWWW!

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