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Need for Speed: Most Wanted (Video Game)
"Well, look what the underground let loose. Let's see how good you do in the daylight."
— Rog
The one that completely evolved police pursuits to a whole new level, featuring the iconic blue and silver car.
Need for Speed: Most Wanted is a 2005 open-world Racing Game developed by EA Canada and EA Black Box and published by Electronic Arts, and the ninth installment in the Need for Speed series. it was released in November 15, 2005 for Microsoft Windows, PlayStation 2, Nintendo GameCube, Xbox, and Xbox 360, the last of which had this game as one of its launch titles. It gained fame for being the first tuner culture game by EA that lets the player drive during daytime and to be chased by the police, along with the return of exotics, countryside highways, and introducing a driving motivation for the player in form of an involved storyline. There was also a PlayStation Portable release called 5-1-0.
The main plot of the 2005 game involves the Player arriving in the city of Rockport with their blue and silver BMW M3 GTR (E46)note Which is also a rare racing version of the car! alongside Mia Townsend, in her own Mazda RX-8. After a close encounter with Sergeant Nathan Cross, they run into resident Jerkass Clarence "Razor" Callahan, who doesn't waste a second to insult the player. Mia tells him to simply race against the player to prove who's better, but Razor simply reminds her that he's Number 15 on the Blacklist, and thus the player cannot challenge him until they have a notable reputation. The player begins building a fame, meeting Rog on the way, and eventually manages to challenge Razor, who reminds them that the winner gets the loser's car. Needless to say, Razor cheated and tampered with your BMW's oil system, causing your car to malfunction and therefore lose the race. Finally, to rub salt into the wound, you're arrested by none other than Cross.
Later on, Mia comes to pick you up from the police station after you're released due to lack of evidence,note You don't have a car anymore, how could Cross prove that you're a street racer? but of course, not before Razor skyrockets to the top of the Blacklist with your car. However, you can get your first car and have a crack at defeating the Blacklist, while evading the police. All you have are your skills, your Speedbreaker ability, your car, Rog, and Mia. You're going to need all that to beat the odds. It's you against the entire city, racers, police, and civilians alike. At the same time though, the player will receive indications that someone in their inner circle is not who they seem to be, and there appears to be some truth in that...
The next game of the Need for Speed series, Need for Speed: Carbon, is an (almost) Immediate Sequel that follows the continued adventures of the player. Rockport would be reused and modified in 2010's Need for Speed: World, along with Carbon's Palmont City. A reboot of the game, developed by Criterion Games, was released in October 2012.
"I want every single trope after the guy":
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Tropes A to M
- 11th-Hour Superpower: The Porsche Carrera GT - arguably one of the best cars in the game - isn't unlocked until you beat Ronnie, Blacklist #3. Same goes for the Ultimate series of performance parts, which are also unlocked at the same time (and of which are the only non-Junkman parts the Carrera can be fitted with anyway).
- 100% Completion: Obtaining 100% completion by beating all races and milestones in Career Mode, beating all challenges in the Challenge Series and achieving every top rank in the Rap Sheet nets you the Chevrolet Corvette C6.R... or rather it's supposed to because the Corvette C6.R is unlocked after merely beating Razor in Career mode due to a bug. Oops.
- It's Always Spring: Inverted; the game is actually set during autumn for the entire plot, as evidenced by the orange trees scattered around Rosewood and the leaves spanning across Rockport's streets.
- Accidental Misnaming: Mia consistently pronounces Rog's name with a hard G, making it sound as if she's saying "Rogue" rather than the "Rog" in "Roger" that it actually is. This may be a hint that she's an undercover cop.
- Arch-Enemy: Razor, Cross, and the Player all hate each other.
- Ascended Fanboy: Bull. He became Blacklist #2 because of his status as The Dragon to Razor.
- Adam Smith Hates Your Guts: If you buy any car and later on try to sell it, buyers will only accept it for half the stock car's original price. That's right - modifications aren't counted. This is actually Justified; in real life, it's much easier to sell and fix a car that appears to have come from the factory vs. one that could have modifications of questionable nature and/or build quality that would take time and effort to decipher and/or fix. In fact, one way to earn more money in Most Wanted is to strip the car of the modified parts, sell them, and then sell the stock car.
- Anti-Frustration Features:
- The ability to directly choose races from the menu helps so much for the pacing compared to how in Underground 2 you have to drive to the events you want to attend.
- The type of stops are reduced to just three, the garage, the car lot, and the customization shop, where you do all from customizing appearance to the performance of your cars, instead of split into different type of shops like in Underground 2.
- You can replay all the races you've previously cleared and earn the same amount of money as before, as opposed to Underground 2, where replaying a race already won will result in no money (something that happens again in Undercover).note In the game following Most Wanted (2005), Carbon, replaying a race results in pathetically low payout (as in three digits).
- The game introduces automatic refillable nitrous boost, as opposed of having only one nitrous charge per race that can't be refilled mid-race (like in Underground) or having to risk yourself with stunts to fill your nitrous (like in Underground 2).
- During pursuit, if your vehicle was unintentionally flipped upside down around the cops, it'll automatically reset your car and the busted meter will roll back preventing you from getting busted instantly and giving you a chance to escape them.
- Relating to the above, you can't restart a pursuit once you go into one under normal circumstances. Except for the very final pursuit when you take back your M3 GTR, in which case you're free to restart it as many times as you'd like.
- Pursuit breakers automatically disable cop cars in a certain radius, without needing a physical collision. This is lampshaded by Rog in a message, where he says that pursuit breakers will at least make cops stop and assist, even if they don't crash (even though they're always clearly shown destroyed in actual gameplay).
- Artificial Stupidity: Don't be surprised if the police magically forgets where you are, and moves away from you while they're doing a search quadrant. If you're going for a bounty or chase challenge, this can lead to the odd situation of you chasing the police.
- Artistic License – Cars: The BMW M3 GTR in-game is known for its distinctive V8 noise and transmission whine coming from its straight-cut gears. While the whine used for the car is correct, the engine sounds more like a 1999-2003 TVR Cerbera 4.5's AJP8 instead of a P60B40 that the real deal uses.note Case in point, its audio file assigned for the car is "tvr_cerb". It was improvised by Black Box in the last minute of the game's development in order to make it sound close to the real deal as the P60B40 is a flat plane V8.
- Big Bad: Razor, of course. Him winning the player's car through Vehicular Sabotage is what kickstarts the plot proper, and the goal of the game is to clear the Blacklist so that the player can challenge him again to win their car back.
- Big Bad Ensemble: While Razor is clearly the game's Big Bad, Cross also qualifies as an antagonist, although he's more of a secondary villain than a proper one, as he opposes the player because as a police sergeant he's against street racing, which is illegal, making him more of a Hero Antagonist.
- Big Rotten Apple: Like Olympic City in Need for Speed: Underground, Rockport is vaguely based on New York City and New Jersey, Unlike Olympic City, its depiction is far grittier and having more emphasis on the "Jersey" area due to the larger part of countryside and rural areas.
- Bowdlerize: A lot of the game's music is censored, which makes sense, considering their nature; in particular, the in-game version of Celldweller's "One Good Reason" is completely instrumental due to the song's subject matter.
- Bragging Rights Reward: Pretty much the raison d'être for the Chevrolet Corvette C6.R, a very powerful car, but one that can only be awarded after achieving 100% Completion.
- Broken Bridge: There's a road that's sealed out until the final pursuit. There are mods that leave it open at all times, though. There's also the holo-barriers that block access to Camden Beach and Downtown Rockport in the earlier parts of the game.
- The Bus Came Back: The 2005 game brought back two series staples from the classic eras, countryside racing and exotics, which the two Underground games omitted. Note that the developer also developed the PS2 version of Hot Pursuit 2.
- Exotic cars and grand tourers are back to the roster, although they're unlockable through completion per series-standard.
- Police pursuits are back as intended, and has been staples in future games involving illegal street racing.
- Bullet Time: The main crux of the Speedbreaker ability is that it allows you to temporarily slow down time. It would appear again in Carbon and Undercover.
- Bullying a Dragon:
- Call-Back: Bayview, the setting of Need for Speed: Underground 2, is mentioned twice in the 2005 game:
- In Career Mode, Rog tells you that a lot of people are placing bets in the imminent race between you and Razor, and that "people as far as Bayview are throwin' cash down on this".
- In one of the challenges from the Challenge Series, you're actually working for the police, and it's stated that you're trying to beat the Bayview police's time.
- Casanova Wannabe: Razor, he constantly hits on Mia (even when other girls are around him) and tries to pry her from your side. He fails miserably, but keeps insisting. He even tries to flirt his way out when she is arresting him, and when that fails, he goes in for a kiss, but gets taken away by an officer at this exact moment.
- The Computer Is a Cheating Bastard: Courtesy of Rubber-Band A.I..
- Controllable Helplessness: What happens after you drive over a spike strip. Sure, you can still drive but your car is now so much slower and more difficult to control that it is practically guaranteed you will be busted shortly afterwards.
- Cool Car: They're Need for Speed games. Do you expect anything less than this trope?
- The main car of focus in the 2005 game is none other than the BMW M3 GTR (E46), with its pretty-looking blue and silver*Or white in some cases; it depends. livery. It's become the series' most famous (and yes, wanted) car ever since, that it's even worthy of getting its own character page. It got to the point that not only did the Most Wanted 2012's mobile version had it as the last unlockable car, it would later appear as the "Most Wanted" car for the main version's Need for Speed Heroes pack.
- Fans of competing series Forza were happy when the car was not only a DLC car for Horizon, but the free car of its DLC pack for the month of its release. Oh, and yes, you can easily find recreations of the famous livery in Horizon's vinyl marketplace.note Although don't expect them to be perfect; the M3 GTR model in used in Horizon has a carbon fiber roof and no exhaust holes on the doors, so it is not the racing model of the car. Still though, it's close enough.
- Pretty much any car can be this if you modify them, and the later ones can be awesome even when stock!
- Cosmetic Award: Being one of the Xbox 360's launch titles, 2005 has only fifteen achievements, each one for defeating a member of the Blacklist. That's it. No achievement for the final pursuit, no achievement for the challenge series, and (thankfully) no multiplayer achievements.
- Crapsack World: If you take a critical look at Rockport, the amount of illegal street racers is rampant, there's a lot of damage caused by them, and to top it, there's also a lot of economical unbalances in the city.note Rosewood Center, North Camden and West Downtown are all richer than South Rosewood, South Camden, East Downtown, and all of Gray Point.
- Curb-Stomp Battle: Blacklist #6, Ming's pre-race cutscene shows him beating a Mitsubishi Eclipse and Subaru Impreza, two mid-range cars, in his Lamborghini Gallardo.
- Dangerous Forbidden Technique: Hitting a cruiser's front half in a roadblock is usually considered suicide.
- Darker and Edgier:
- Compared to both Underground games, Most Wanted takes place in daylight and the settings are even worse, with added police pursuits and Serious Business tones to dial in.
- Also to the first-era games, for same reasons. While III: Hot Pursuit kicked this trope in the franchise for making exotic supercar racing a Blood Sport, this one takes further.
- Death Is a Slap on the Wrist: Getting busted in the races and in penultimate mission allows you to restart again or quit the race without penalizing you with fines and impound strikes to your car; however, the number of times you get busted will be counted on your total career statistics.
- Defeat Means Playable: Beating a blacklist member rewards their car to be unlockable in Quick Race mode. If you manage to get the pink slip bonus marker, the blacklist's car is yours to use in Career mode.
- Defeating the Cheating Opponent: Razor beats you in the race at the start of the game by unscrewing the oil sump of your car, and takes your prized car as his and uses it to get to the top of the Blacklist. After working your way up the ranks, you take him on once more where he clearly think he has the edge in your car and he can smoke you easily in a fair race. To say the least, he's not pleased when you manage to beat him and pay him back for his earlier stunt.
- Developer's Foresight:
- There are an awful lot of lines for the police to use when they're chasing you. For instance, it's reasonable for them to call out when you're heading into a small, specific area, such as the bus station. However, there are also different lines if you ever return there. Also, if you hit the car that spots you before its driver can say his first line, rather than chasing you because you're a speeder, he'll say he's chasing you because you rammed him, complete with radio static before he recovers to let dispatch know he needs backup now because the player just used a deadly weapon, I.E. their car, to attack him. And if you destroy the police car, he will complain that it refuses to work and he cannot give chase.
- If the player resets their car while in a pursuit in an attempt to avoid arrest, then the game will automatically fill their busted meter to 100%, leading to an immediate arrest.
- Difficult, but Awesome: Mastering the Pontiac GTO and the Vauxhall Monaro VXR is considerably tough. Most consider those two cars the worst for races as they have a slower speed, tricky handling, and their acceleration isn't really one of the best. However, if you can work around those flaws, they're the best cars for ramming, especially during pursuits.
- Disc-One Nuke: Played with. Any car you get from the beginning of the game (i.e., Fiat Punto, Lexus IS300, Cobalt SS, etc.) can be this if you save up your Junkman part markers and/or enough money to buy the highest-performing parts available to you as you progress. The best example of this, however, would go to Blacklist #13 Vic's Toyota Supra if you're lucky enough to get it via Reward Cards. For absolutely nothing at all, you can get yourself a decent enough car that has some upgrades already installed, making it ready to go for the next member of the Blacklist, Izzy. Tune it up with Junkman parts, on the other hand...
- Do Not Call Me "Paul": Razor Callahan's birth name is Clarence.
- Donut Mess with a Cop:
- One of the pursuit breakers is a donut shop, and running over the supports will have the giant donut fall on any cop cars chasing you. The same donut shop is seen during Vic's entrance; as you wait for Vic's arrival, a cop car can be seen parking in it.
- One Freeze-Frame Bonus detail on the "Busted" screen◊ is a Post-It note that reads "pick up dry-clean" (possibly "pick up dry-cleaning", since it's partially covered by a marker) and, more clearly, "get a dozen doughnuts" (with "doughnuts" being underlined even).
- The Dragon: Ronnie and Bull are Razor's most prized colleagues, it seems. Although Bull seems to be the preferred one.
- Dude, Where's My Respect?: As detailed under Bullying a Dragon. The only one who even somewhat mellows down is, ironically enough, Razor himself.note Although that's mostly due to his Villainous Breakdown, as in the end of the game he refuses to give you the keys to your car.
- Easy Level Trick: Exclusive Black Edition challenge can be done pretty easily by immediately making a 180 as soon as the challenge starts and heading for the pursuit breaker at the stadium. This will take out the entire horde of heavy SUVs that surrounds you at the start in one go which nets you the required 500,000 bounty thanks to combo bounty multiplier. Then you can just hide in the stadium until the cooldown finishes.
- Elite Mooks: Undercover police vehicles, who appear at every other heat level. They are harder to disable, have more torque, and are more likely to use the Precision Immobilization Technique than regular police cars.
- Endless Daytime: The game features a weird sped-up day/night cycle in the game world (PC and Xbox 360 versions only) which starts out in midday, goes to sunset, then reverses and goes back to midday. Averted in The PS2/Xbox/GameCube versions where it's always midday.
- Enemy Chatter: You have a connection to the police radio, letting you hear the police communicate with each other as they try to take you down. If you take the time to learn the codes, you can also hear them get notified of road blocks and spike strips, letting you prepare for them more easily.
- They also have a lot of specialized chatter: they'll correctly identify your car color, occasionally identify your car (they have no problem with the more common cars, but exotics might just be called a "supercar"), and correctly identify where you are, what you've done, and the incredible level of danger you're causing. In addition, it's possible to get spotted by the police, but not have them identify your car: if you listen to the radio and they don't say the color and model of the car, you can evade a pursuit by not breaking the law around police cars, and they'll leave you alone (only possible at heat level 1 or 2).
- Evil Laugh: Razor and his crew when they defeat you in the prologue. Cross also gets his moment once in the game.
- Everything Trying to Kill You: Drag races. They are bloated with traffic coming in and out, changing lanes unexpectedly, and the occasional truck or van crossing the road requiring precision timing to nail the passage. It doesn't help that the entire race requires manual shifting and that the car usually refuses to steer no matter what. Here is an example.
- Excuse Plot: The plot can be basically summed up as: You had a car. A guy stole your car (by rigging it to fail so he could win in as a bet in a race). He used it to be #1 on a list of most-wanted racers. You have to go through that list to get your car back. Have fun. You can pretty much ignore it for the most part.
- Expy:
- The level 6 police seems to be based on the FBI - black, unmarked corvettes reserved for the most dangerous suspects in the country.
- Similarly, the level 7 police, with all of their SUVs, appear to be based on the SWAT.
- The Faceless: The protagonist is always filmed from behind in live action cutscenes, his face is censored in in-game cutscenes when busted, and his character model seen in vehicles is shrouded in darkness.
- Fame Gate: Another point of the game, you need to become notorious in the street racing scene to proceed.
- Felony Misdemeanor: Inverted, oddly enough. During police chases, you can rack up infractions for doing crazy things like Destruction of Property for blowing through a bench or Ramming a Police Vehicle for, well, ramming a police cruiser. But the hardest infractions to get are the ones related to speeding: these require you to hit a certain percentage of your vehicle's maximum speed. While it makes sense to get the Speeding infraction for going 75 miles an hour in a low-tier car, it's a little ridiculous that you don't get it until you go more than 150 mph in a higher-tier car. Excessive Speeding requires that you get even more ridiculous speeds, and Reckless Driving, the hardest to get, may require you to hit speeds of 200+ mph! This is particularly annoying on Blacklist challenges that require you to get a certain number of infractions during a police chase, especially the last one that requires you to get all possible infractions in one chase.
- Final Boss: Razor, unsurprisingly. The game's plot is to clear the Blacklist to have a rematch with him, who's #1 on the Blacklist, to get back the BMW M3 GTR that he won from the player through underhanded tactics.
- Foreshadowing: Despite the game's Excuse Plot, there's some tidbits worth noticing, though you'd need to know the ending to catch them.
- Funny Background Event:
- Sometimes when you are evading the police and you reach Cooldown, you may hear the police radio say they have managed to arrest a suspect. Unfortunately for that suspect, it's Razor.
- Occasionally, you may encounter some traffic cars colliding behind a trailer truck carrying either logs or vehicles causing those things to fall off.
- Game Over: You actually have a limit in the earlier game on how many times a car can be stopped by the police.note By default it is three, but it can be increased up to five. If you do get arrested, you have to pay all the fines you accumulated with that car, which, depending on how reckless you are, can render you bankrupt. Let's not forget that, if all your cars are taken by the police, you lose the game. There are ways to increase a car's "lives",note "Impound Strikes" as they are called in-game and to make the police ignore the chase and let you escape scot-free but not only Lady Luck decides if you get those or not, but you only have fourteen chances to get them.
- Gameplay and Story Segregation:
- It is stated in the prologue that you need to put your car on the line to challenge a Blacklist racer. This is not reflected in gameplay, and you keep your vehicle even if you lose. You also only get a 5 in 6 chance to get the opponent's pink slip.
- Sergeant Cross’ car is noticeably different between cutscenes and during gameplay. The Corvette featured in cutscenes is a C6.R, although the car used during in-game pursuits is a variant of the Corvette Federal Cruiser.
- Hero Antagonist: Sergeant Cross is simply trying to enforce the law, though his Cowboy Cop behavior pushes him towards Nominal Hero territory.
- Hopeless Boss Fight: It's impossible to evade the final pursuit - even if you break the line of sight you'll find that Evade meter will not fill so you won't be able to enter Cooldown. The real objective is to survive for five minutes until you receive Mia's phone call telling you to head to the previously inaccessible old bridge. Said call also seems to Hand Wave why you can't enter Cooldown, as she'll tell you that you can't go back to any of the safe houses, because Cross now knows about them.
- Implacable Man: The player is essentially this in the game. You overcome all odds staked against you, defeat anyone who stands on your way, and never lets up on your mission to give Razor a good beating.
- Improbably Cool Car: The player initially arrives in Rockport driving a BMW M3 GTR, which is a racetrack variant of the M3 (E46) that was made to compete in sanctioned endurance races like the American Le Mans Series. Needless to say, racing around the streets on a car that is purposefully meant for the racetrack is sure to draw a lot of attention, including one Jerkass street racer and one Cowboy Cop. The only other non-street legal car available in the game is the Chevrolet Corvette C6.R, a racetrack variant of the Corvette (C6) which also saw action in endurance racing.
- Infinity -1 Sword: If you win Ming'snote Blacklist #6 Lamborghini Gallardo, it comes with most of all of the final performance upgrades available for cars that aren't supposed to be unlocked until after you beat Ronnie. The car unmodified from its initial setup is enough to get you through the next few Blacklist targets easy, and it saves you money so you can buy one of the final cars when you need to. You will definitely want to Save Scum for this one. In fact, any Blacklist rival car after Ming could count, since they all have Ultimate parts everywhere except nitrous, but the Gallardo is by far the best handling one of them.
- Infinity +1 Sword: Not the BMW M3 that you get for defeating Razor (it can't accept modifications and has a criminally low handling score when you get it backnote The M3's handling is barely above half of the maximum, putting it in the mid-tier, while acceleration and top speed are so high that controlling the car is difficult at best), but any car that you modify. Even the initial three cars can be god machines if modified, and if you stockpile the Junkman parts that are available as extra prizes for defeating Blacklist racers and use them all on one car, that car will be leaps and bounds beyond even the best cars in the game, like the Porsche Carrera GT (normally an end-game car).
- In Medias Res: The prologue is exactly like this. It starts in the first race between you and Razor, then as soon as Mia notifies you of the leaking oil, the game skips back six days earlier to show how you got tangled in all of this mess.
- Jerkass: Razor. a bossy, cheating sore loser who doesn't seem to be too thankful for its entourage..
- Joke Character: A few of the Challenge Series events lets you play with NPC traffic vehicles, which are pretty slow and you have to win time trial challenges with them, except for two that use a garbage and cement truck that are used for pursuit challenges.
- Leitmotif: Each member of the Blacklist has a particular song from the game’s soundtrack that plays for them in their introductory video as well as their pre-race cutscene:
- Sonny has “Tao of the Machine (Scott Humphrey’s Remix)” by BT and The Roots.
- Taz has “Blinded in Chains” by Avenged Sevenfold.
- Vic has “Decadence” by Disturbed, although this only plays during his introductory video.
- Izzy has “I Am Rock” by Rock, although this only plays during her introductory video.
- Big Lou has “My Hood” by Suni Clay.
- Baron has “Barrier Break” by Dieselboy and Kaos.
- Earl has “Feed The Addiction” by Ils.
- Jewels has “We Control” by Hyper, although this only plays during her introductory video.
- Kaze has “You Must Follow (Evol Intent VIP)” by Stratus.
- Ming has “Broken Sword” by Evol Intent, Mayhem, and Thinktank.
- Webster has “Nine Thou (Grant Mohrman Superstars Remix)” by Styles of Beyond.
- JV has “Let’s Move” by The Perceptionists, although this only plays during his introductory video.
- Ronnie has “One Good Reason” by Celldweller.
- Bull has “You’ll Be Under My Wheels” by The Prodigy, although this only plays during his introductory video.
- Razor has “Shapeshifter” by Celldweller and Styles of Beyond, although this only plays during his introductory video.
- Level in Reverse: A few tracks are exactly the opposite of another one, with the only other difference being the name.
- Live-Action Cutscene: The 2005 game featured live-action actors acting in front of pre rendered backgrounds.
- MacGuffin: The BMW M3 GTR that Razor took from you.
- Marathon Level: Hastings is a 3-lap race on a 28.8km circuit that Razor has offered and takes around 10 minutes to finish, and NFS World Loop is a 16.9mi (27.2km) sprint race around the whole Rockport only available in quick race and multiplayer mode.
- Mercy Invincibility:
- Resetting your car after crashing will make it intangible for a short while, complete with a classic Flash of Pain. Inverted in pursuits, though, as resetting will automatically fill the busted meter to full as an anti-cheating measure.
- With the Jump camera enabled, your vehicle will turn invincible for a short moment after using the pursuit breaker, allowing you to plow through any objects and other vehicles (except spikes) until there's none of any objects to hit where your vehicle turns into normal.
- Mighty Glacier: Challenge #46 featured a cost-to-state mission where the player has to drive a garbage truck. Sure, it's hilariously slow, but its huge size and ramming power makes it very easy for taking down any cop that dares get in your way.
- Ms. Fanservice: Mia has the tendency to wear clothes that don't cover much of her body. This is taken to the apex in the first race against Razor in the prologue, where she is wearing a bikini top. Never mind that it's autumn, considering how most characters seem to have no problem in wearing T-shirts.
Tropes N to Z
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