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Three-Stat System - TV Tropes

As role-playing video games (and games with RPG Elements) evolve further and further away from their Tabletop RPG ancestors, their Game Systems likewise depart from The Six Stats known from Dungeons & Dragons and move towards a more straightforward and manageable number of core stats — usually three.

From the gameplay design standpoint, three core stats are a very efficient arrangement. On the one hand, it is a manageable number that is unlikely to overwhelm players new to the particular Game System and it is easy to find balance where no stat is particularly broken or universally useless. On the other, it creates at least seven possible Player Character archetypes (one specializing in each of three stats, three hybrids, and a Jack of All Stats) in a way that is easy to grasp. Lastly, it does not detract the player from Skill Scores and Perks, which are the main means of in-depth character customization in most modern RPGs.

Just which stats these three are, however, differs from system to system. Common variations include:

The stats are often Color-Coded for Your Convenience, producing a Chromatic Arrangement of character archetypes: Strength and Health are usually red (unless they're separate stats, then Health will be green), Intelligence and Mana are blue, and Dexterity and Stamina are green or yellow.

Subtrope of Game System and Rule of Three. See also The Six Stats. Compare Balance, Power, Skill, Gimmick, which usually revolves around two opposed stats instead of three, and Three Approach System, where gameplay styles follow Rule of Three.

    open/close all folders 

Gaming Examples:

    Driving Games 

    First Person Shooters 

    Platform Game 

    Puzzle Game 

    Real-Time Strategy 

    Roguelike 

    RPG — Eastern 

    RPG — MMO 

    RPG — Western 

    Tabletop Games 

    Visual Novel 

    Wide Open Sandbox 

Non-Gaming Examples:

    Fan Works 

    Web Animation 

    Web Comics 


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