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Point Build System - TV Tropes

Britt:

What did you put the rest on? [...] Like, obviously, out of your twenty starting ability points, you put some into charisma, and then you put some into, like, constitution and strength?


Rowan:

Charisma, baby.

Point Build, or Point Buy, is a method of generating traits for characters in a Game System by allocating points from a budget, rather than randomly by rolling dice or picking from a menu of characters with predefined stats and abilities. In most games, Point Build methods work alongside a Class and Level System, although there are some in which they replace it entirely.

In theory, this type of system promotes game balance by ensuring that characters built with similar point budgets have similar power levels, as opposed to the wildly imbalanced characters that can result from random rolling. However, it can lead to Min-Maxing, where players deliberately allocate points to the "best" stats and abilities for their character concept while neglecting others, which is often frowned upon.

Many systems take the Point Build method beyond character creation and award additional Character Points either in addition to or in lieu of Experience Points. In a hybrid system, each Character Level awards additional points to spend on stats and abilities. Other common features of Point Build systems include:

The concept is not limited to characters in an RPG; simulation games frequently use point allocation (or the equivalent in terms of a cash pool) to build vehicles, robots, spaceships, or other units; and strategy games usually use a point system to create armies, with units costing a variable number of points based on their presumed strength and battles rated in terms of the number of total points allocated to each side.

See also An Adventurer Is You. Also can be related to Money Is Experience Points if the game's points can also be used as currency for other purposes aside from raising stats. A form of Character Customization. Can lead to players, especially beginners, creating Master of None characters, as they try to buy one of everything, and end up with too little of everything.

Examples:

    open/close all folders 

    Action Adventure 

    Action RPG 

    First Person Shooter 

    Four X 

    Hack And Slash 

    MMORPG 

    Puzzle Game 

    Real Time Strategy 

    Roguelike 

    Role Playing Game 

    Shoot Em Up 

    Simulation Game 

    Tabletop Games 

    Third Person Shooter 

    Tower Defense 

    Turn Based Strategy 

    Web Games 

    Non-Video Game Examples 


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