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Plot-Driven Breakdown - TV Tropes

The Doctor:

Clicking towards oblivion. How long, K9?


K9:

Insufficient data.


The Doctor:

Yeah, you never fucking know the answer when it's important.

Sometimes things just break down purely for plot development.

It seems that even the most prepared of heroes can have their sword shatter, axle break, fuel run out, energy pack go flat or engine overheat, regardless of how well they prepared for the journey or the top-grade equipment they bought. Or a bridge or section of the cave roof will collapse at a convenient time with no apparent reason. When this inexplicable breakdown causes plot development, the item can be said to have suffered a Plot-Driven Breakdown.

Plot-Driven Breakdowns occur when a breakdown:

Often the equipment in question is something the hero depends on (e.g. a Plot Coupon, spiritual enhancement, The Professor's invention). Having the equipment fail is therefore an obvious way of developing the plot, forcing the hero to Take a Third Option, reassess his chances or get more creative. It's a way of avoiding the predictable "Hero defeats enemy with his favourite weapon" conflict resolution. However, when the writers fail to provide reasonable justification for the failure, the audience's Willing Suspension of Disbelief is broken.

This trope also implies the inverse notion; vital equipment will not fail or break unless it would complicate the plot.

See also Tempting Fate ("____ will save us!" Turns out it won't...). See My Car Hates Me for when this trope is applied to cars or Cellphones Are Useless for cell phone examples.

The video game equivalent is called the Broken Bridge. Compare Phlebotinum Breakdown.

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