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Next Tier Power-Up - TV Tropes

With great power comes great costumes!

Goku: [transforms]

This is a Super Saiyan. And this...

[transforms

again

]

...this is what is known as a Super Saiyan that has ascended past a Super Saiyan. Or, you could just call this a Super Saiyan 2.


Babidi:

Ho hum. What a useless transformation. You've changed your hair. So what?


Goku:

Just wait...


Piccolo:

Has he really found a way to surpass an Ascended Saiyan? Is that possible?


Krillin:

He must be bluffing. I mean, what would that make him? DOUBLE ascended?


Goku:

And this...!


Master Roshi:

W-what's he doing?!


Goku: [begins powering up] is... TO GO... EVEN FURTHER... BEYOND!

Next Tier Power-Up is an item, power, or transformation gained by a main character to drastically increase their abilities. Most commonly it's some sort of "special ability" or "new move," like a Super Mode. It sometimes appears as an 11th-Hour Superpower, a Dangerous Forbidden Technique, or, rarely, I Am Not Left-Handed.

The Next Tier Power Up usually involves more than "just" training; there's always some exterior source for the power, like a magic weapon, a Transformation Ray, or having a dying character transfer their powers to you. One variant is that the character always had these extra powers, but doesn't learn about them until they're awakened by a moment of extreme danger or trauma. Many of the more powerful Next Tier Power Ups have some sort of downside attached, such as risk of a Heroic RRoD (if no worse) if used too much, or a risk of losing yourself to The Dark Side.

All true Next Tier Power Ups bring a shift in the status quo, a handoff in the caliber of villain the series will deal with. Villains of the past will now be entirely outclassed on their next appearance, if they even get one. Most should just take some time off, and find some low level monsters to beat up, or train, generally for a story arc or two before they come back. The status quo is reset to a new higher level compared to previous parts of the story, and the character grows.

One variable is when the upgrade happens. The upgrade could happen early in the arc/season, to give the hero a fighting chance on the new big bad, if so it is likely to have serious downsides that the hero must struggle with that prevent it from being used to its full potential until an important climax moment. Or it can happen at the end of an arc/season. When the next arc rolls in, the new big bad outclasses the old one in every way. Either event it marks a shift from a previous era of the series. Or it could come right before the arc's final battle, to let the hero defeat the Big Bad who's been outclassing the hero up til then.

Done well often results in a Moment of Awesome; however, if the new ability is poorly introduced, lacks proper build up, or is forgotten about after one use and this happens too much it risks mutating into New Powers as the Plot Demands. The mecha series equivalent is the Mid-Season Upgrade. This trope is the greatest weapon of a Small Steps Hero. Contrast One Super, One Power Set, which is more common in Western media than in the East.

Examples:

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    Western Animation 


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