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Level in Reverse - TV Tropes

!oϱ ˎɈɘƨ ˎჸbɒɘЯ

Solid Santa

: Major, I've delivered the presents, mission accomplished.


Major Tim

: Good, now get out of there.


Solid Santa

: Are you kidding me?! Now I have to do it BACKWARDS?


Major Tim

: Yes, I have to artificially extend playtime somehow.

.ƨɘdiɿɔƨɘb ɘlɔiɈɿɒ ƨiʜɈ ɘqoɿɈ ɘʜɈ ƨɘɈɒɿɈƨnomɘb γlɿɒɘlɔ bnɒ γliƨɒɘ ɘɔnɘɈnɘƨ ƨiʜT

Subtrope of Remixed Level.

With the cost of development for video games going up, it's understandable that the dev team would want to find a way to cut corners. As such, a lot of game content becomes recycled. It's easier to miss and/or explain with small things, but with something as large as a whole game environment, players might start to catch on.

Some decide to cut corners elsewhere. Others try to hide the recycled geometry better.

The two major ways that developers try to hide re-used level geometry are:

Note that these two methods are not mutually exclusive, and indeed several games have utilized both methods, sometimes simultaneously.

There are several reasons why the development team might re-use the level geometry in this manner:

  1. The level really has potential for re-use, as much of the environment can be played very differently from a different angle and with little alteration (for example, the first level has the player get in a ship, which starts to sink during intermission, so the second level has a whole level tilted and partially flooded, making the once easy-to-access entry way become a lethal trap and force the player find another way).
  2. The level description requires the use of previous level geometry, with different enemy placements, objectives etc. (for example, the player is going back to an area previously visited, except that they are approaching it from a different angle/entrance, or in the case of flipped geometry, a literal interpretation of a Mirror Universe situation.)
  3. The dev team was lazy.
  4. The dev team ran out of time to develop unique geometry for every level.
  5. The level contents (items, enemies etc) are randomly generated, including start and end points.
  6. The level is a Nostalgia Level, and this is used to give a twist to the original design.
  7. The dev team needed to keep file sizes down.

In addition to the flipped geometry small alterations can be made to the level itself, either to accommodate extra features not present in the original level, or to justify the re-use of the level geometry by showing how the level has changed in comparison to the last time it was used, such as damage or new background objects left behind by people/creatures that have occupied the area since you were last there.

Compare Backtracking, where the level is exactly the same as before, only you're going through it in the opposite direction.

Examples:

    open/close all folders 

    Adventure Games 

    Action-Adventure Games 

    First-Person Shooter 

    Massively Multiplayer Online games 

    Platformers 

    Racing Games 

    Real Time Strategy Games 

    Role-Playing Games 

    Sandbox Games 

    Shoot 'em up 

    Stealth-Based Game 

    Third-Person Shooter 

    Miscellaneous Games 

Now, read these examples again from bottommost to topmost.


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