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Job System - TV Tropes

"There are bodyguards, bouncers
TV announcers
Farmers, models
Unless your daddy's rich
You need la, la
An Occupation for you

(How 'bout salesman, huh?)

"

A variation of the Class and Level System where instead of a character being locked into a single class for the entire game, the player is free to switch between distinct classes ("jobs") at their leisure, to adapt their character or party to different situations as the game progresses. Most often seen in Eastern RPGs.

The ability to change a character's job is usually accessed through the party's menu outside of battle (though some games may instead require visiting a specific location to change jobs).

Each job has an associated Level independent of the Character Level, which dictates the character's proficiency with the assigned job and unlocks new job skills and/or abilities as it levels up. For example, if you've never put a character on Mage duty, they will have a minimum Mage level (and only beginner-rank spells to use), whereas a character who has reached maximum Mage level will have a wide arsenal of magic at their command.

Another common feature is the ability to mix and match a limited amount of skills from one job onto another, such as allowing a Warrior to wield White Magic and heal their comrades during battle, or allowing a Mage to equip a sword and shield instead of the usual staff or rod.

Exactly which jobs a character has access to varies: Sometimes the job system is completely freeform and a character can change to any available job, while other times it is hierarchical and more powerful jobs must be unlocked by meeting certain prerequisites (such as mastering the lesser jobs first).

Skills are generally handled in one of three ways:

  1. Skills are exclusive to the class — i.e. if a Warrior learns Guard at Level 5, only a character who is a Warrior at Level 5 or higher can use Guard.
  2. The character can assign the skill to one of their skill slots once they level up the job — i.e. anyone who levels up their Warrior class to Level 5 can assign Guard to their Skill Slots.
  3. The class must be maxed out before the skill can be assigned to another class — i.e. a Level 5 Warrior can use Guard, but Warrior must be maxed out before the character can use it as a Ranger/Wizard/etc.

Finally, when a character levels up, their current job may have an effect on their statistics — this usually falls into three categories:

  1. Stats are tied to the class: A Level 20 character in the Warrior class will always have the same stats as any other, and the Job Level is used to provide other effects.
  2. Stat gains are tied to the class, but the actual stats are tied to the character. If a Warrior gains +5 HP, +2 MP, +1 Attack per level-up while the Mage gains +2 HP, +5 MP, and +1 Intelligence per level-up, a character who has been a Warrior for 20 levels before changing to a Mage will be less squishy than another who has been a Mage for the same 20 levels; however, their lower MP and Intelligence will hinder their effectiveness as a Mage compared to the other.
  3. A character has a set of 'base stats' independent of their job, but the job provides additional bonuses on top of these; such as a Warrior getting a 1.5x boost in attack power while a Mage gets a 1.5x boost to magic power.

Compare Stance System; the Job System differs in that Stances often can be changed at any time in or out of battle, whereas Jobs can (usually) only be changed outside of battle and/or at a specific location. Also, each character generally has a set of Stances unavailable to other characters, but Jobs are a roster available to any character. See Analysis.Character Class System for some examples of available jobs.

Also related to Limited Move Arsenal, which may overlap with this, as that's for when characters' usable moves are only a subset of what they can learn.

Examples:

    open/close all folders 

    RPG — Eastern 

    RPG — MMO 

    RPG — Strategy 

    RPG — Western 

    Tabletop Game 

    Miscellaneous Games 

    Non-Video Games 


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