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Dysfunction Junction - TV Tropes
Suicidal or taken to jail, they all need therapy.
Give up your dreams!
They're never coming true!
Learn to cope
With zero hope
Like normal people do!
What's your MAJOR MALFUNCTION?!
A flawed character is more interesting than a flawless character. Ergo, a cast of characters with flaws is more interesting exponentially. QED.
An easy way to crank up drama is to supply everyone with a tragic past, a messed up family history, other significant issues (physical, psychological, etc.) or some combination of the three. When Dysfunction Junction comes into play, Good Parents can be as common as penguins in the Sahara, instead turning out to be neglectful, smothering/overprotective, unfeeling, abusive, misguided, or dead. And let's not even get into the rest of the family.
The resulting prevalence of personal trauma often stretches suspension of disbelief and is a leading cause of Cerebus Syndrome. If done poorly, this is a one-way ticket to Wangst territory, and as so many attempt to smother the series with dysfunction, Too Bleak, Stopped Caring is a frequent result. If done well, you get a large number of interesting, sympathetic, flawed characters, and their interactions with each other gradually reveal the multiple sides to each of them. More realistic (i.e. not Flanderized) portrayals of this trope can even help the audience understand and cope with their own dysfunctional lives, especially with regards to issues that are typically glossed over in mainstream society.
This trope often goes hand in hand with There Are No Therapists, Trauma Conga Line and dramatic Crapsack Worlds. Big, Screwed-Up Family can be a justification for this trope. When all or nearly all involved parties are insane, you have a Cast Full of Crazy. Royal families are particularly prone to this, as are cops and detectives. The Dysfunction Junction is the natural habitat of the Jerkass Woobie.
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Films — Live-Action
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Newspaper Comics
- Peanuts is famous for getting away with having a cast of relatably dysfunctional characters defined by insecurity, unrequited love, and failure despite being a comic strip from The '50s starring a bunch of kids. Charlie Brown is painfully aware of his inability to succeed in anything, Snoopy is often off in a flight of fancy, Sally is an apathetic little airhead, Lucy is a crabby fussbudget who thinks the world owes her, Linus, despite his philosophical intelligence, gets picked on for odd traits such as needing a Security Blanket, Schroeder barely does anything beyond playing Beethoven's music, Peppermint Patty often falls Asleep in Class and, despite being a rough-n-tumble tomboy, worries a lot about her appearance and femininity, and Marcie is woefully naive about anything beyond academics.
Tabletop Games
- BattleTech: in each faction, at least one or more member in it has some serious issues, or is bat-shit crazy. The great houses tend to have one member who ends up being a tyrant or worse.
- Bliss Stage, what with all the adults but one having vanished, imminent alien attacks, and a bunch of teenagers way over their heads knowing that they are dead at 18.
- Burning Wheel requires you to spend resource points during character generation to acquire significant relationships. You get discounts for various aspects of said relationships, including having them be hateful, forbidden, and/or family. Thus it's not unusual to have a party full of family dysfunction. More significantly, the con demo scenario "The Gift" is about four Elves sent as emissaries to the crowning of a new Dwarf prince, who has three close advisors. Except the Elves start by making an immense diplomatic faux pas. The eight premade characters, all PCs, have widely differing attitudes and goals. One is a broken-down alcoholic. Two are on the verge of catastrophic meltdown, one from too much Dwarven Greed and one from too much Elvish Grief. The often disastrous results are a lesson in dysfunction critical mass.
- Changeling: The Lost, in part due to what The Fair Folk did to everyone before the game began. At worst, the Spring Court are desperately throwing themselves into distraction to avoid coping with the pain, the Summer Court are endlessly angry and want to fight the immortal mad gods that made them, the Autumn Court throw themselves into the weird powers they picked up as a result of cosmic abuse, and the Winter Court would like it very much if you did nothing to draw their attention. And that's not counting whatever Loyalists or Privateers that may be lurking in secret...
- Chuubo's Marvelous Wish-Granting Engine: Of the eight archetypal characters for the Glass-Maker's Dragon campaign, six have some kind of psychological hang-up. Natalia had her hope carved out of her along with her weakness during Training from Hell in which surviving for long periods on ice chips was a regular feature; Jasper is cut off from her true home and marooned among people with strange habits like sneezing; Entropy II's father was a grade-A evil bastard who he may have killed, and distrusting your memories is stressful enough without having to cope with seeping mutagenic blood from your hands; Leonardo is a lonely, broken genius whose life has been a fairly nonstop parade of suckage from a young age, struggling with a self-assumed responsibility that may be too heavy for him to bear; Seizhi is stressed out about not being properly real; and Miramie is just stressed out in general and has to deal with her past life being an enemy of the world. About the only ones who are relatively stable are Chuubo, who is heavily implied to be an Amnesiac God and is struggling with great power he is really bad at using sensibly, and Rinley, who defies rational explanation. Thankfully, most of them are just dysfunctional enough to produce interesting storytelling possibilities without being quite messed-up enough to be dangerous.
- Exalted:
- The titular Exalted, thanks to the Great Curse, tend to develop a variety of psychoses, obsessions and dangerous idiosyncrasies — most player characters are too young to have develop strong or noticeable issues, but will inevitably slip into them as they age.
- The Yozis. Being defeated in the Primordial War and reshaped into new forms effectively gave each of the Yozis the cosmic equivalent of a mental disorder.
- The Celestial Incarnae, who consist of:
- Five goddesses from a future that no longer exists (Saturn, who has a Touch of Death, Jupiter, whose powers tell her why the world is going to hell in a handbasket but forbid her from telling anyone, Mars, whose hands are always bloodstained whatever form she takes, Venus, and Mercury, bound to the concept of travel), all who can see the future, but doing so erases their free will,
- Luna, a trickster god/dess with functional multiple personalities, all of whom are in love with one of the creators of existence who has been on a journey into an Eldritch Location for millennia and shows no indication of coming back,
- the Unconquered Sun, a god whose personality is pure in four different ways (Compassion, Valor, Temperance and Conviction) that don't interact well and mean that in pretty much every situation he has to suppress a part of himself to function.
- Plus, all of them have the stress of their chosen going mad and their addictions to the Games of Divinity going to their heads.
- Summerland (2009): The game is this by design — drifters, the default player characters, are able to resist the compulsion to head into the Sea of Leaves and degenerate into human animals due to having deep-seated psychological issues, such as profound trauma or mental illness, that drown out the forest's psychic Call. Combined with the fact that even settled survivors have been left deeply affected by the end of civilization, their isolation from other communities and the trials of life after the end of the world, and very few people or groups in the setting can be described as functional in any meaningful sense.
- Teenagers from Outer Space: Heavily and deliberately averted. No matter how wacky an alien you might be, you come from a perfectly normal suburban family.
- Warhammer 40,000:
- For what it's worth the dysfunction junction is just the beginning of how to describe the relationship between the Emperor and his sons the Primarchs. It can also be argued that the universe is this trope on a massive scale, and all these collective dysfunctions pooled together are even given living form and sentience in the form of the Chaos Gods.
- The other factions aren't much better: the orks and Chaos thrive on intercine combat, the Tyranids deliberately fight when they meet since they're controlled by the same Hive Mind and the loser's memories and biomass get added to the winner's. Only the Tau have any real success at averting We ARE Struggling Together, and even then the Farsight Enclaves are proof the Greater Good isn't fully capable of keeping the Tau together.
Theatre
- Between them, the dancers in A Chorus Line have neglectful, emotionally abusive or absent parents, deaths of family members, sexual molestation, and bullying, and the poverty, unemployment and constant risk of injury that come with their chosen career.
- Half of the main cast of RENT has AIDS or HIV, and that's not even getting into the drug addictions, poverty, suicide of friends and constant relationship problems many of them have to deal with.
- None of the principal characters of Chess are well-adjusted. Freddie is an arrogant jerk with a Freudian Excuse. Florence was separated from her father and home country at an early age. Anatoly is not a happy Russian at the start of the show, and abandoning his wife for Florence and defecting to the West only causes new problems for all of them.
- Hamlet. His uncle killed his father and married his mother. His mother may or may not have been in on this. Thanks to him, his girlfriend Ophelia has been rendered either insane or suicidal. With a good dose of Alternate Character Interpretation, he himself is either insane, suffering from an Oedipus complex, or both. That's not even getting into the more minor characters.
- Road. Inhabitants are universally poor and frustrated, often alcoholic and usually from dysfunctional families. Suicide, domestic violence and prostitution are all covered by the end of the first act.
- August: Osage County: every character has very deep-seated problems and failings, and the family's truce has only endured as long as it has because they've stayed apart. When the father can't take it any more and dies by suicide, their reassembling for the funeral causes all their neuroses to collide, and the family disintegrates once and for all.
Web Animation
- The Amazing Digital Circus: No one seems to be fully sane in the circus. Pomni is a Nervous Wreck, Ragatha tries to help others and go along with Caine's adventures to cope, Gangle's depressed throughout the Pilot, Jax's a complete Jerkass, Kinger... is Kinger, and Kaufmo has already gone insane and Abstracted into a monster before Pomni can meet him. Zooble seems to be the most put-together (figuratively, that is), and even then they're very cynical and refuse to participate in anything.
- An example is present in Animated Inanimate Battle with an entire team. More specifically, Team 6. So you got a Killer Rabbit, a Lovable Jock, a couple of Valley Girls, an intelligent guy, a person who's over-reliant on her friend (who isn't on the same team as her), an old man, a no-brains brawn, and a shy guy. The Only Sane Woman is usually an emo teen (though her personality changes depending on the cheese put on her). Most of these guys argue a lot, even when they aren't at each-other's throats, thus barely getting anything done in challenges.
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