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Class and Level System - TV Tropes

When Character Class System meets Character Level. The oldest, and arguably the most popular, type of Game System. A player chooses a class at character creation, and as the game is played, the character will earn Experience Points; when they earn enough, they will advance to the next Character Level, which will grant them new abilities and improve old ones (usually).

When multiclassing is allowed, it will probably be per level; each time the player levels up, they choose which class gains the level. Think of a description such as "My character is a level 3 warrior, level 1 thief, and level 2 necromancer". Sometimes a character can use the experience they gain from their basic class to advance to a more powerful, specialised version of that class. Other times, changing class forces you to start from zero. The older games also featured monsters and abilities that could take levels away from characters, often forcing them to gain those levels back the hard way.

The Job System is a specific version of the Class and Level System, where classes level independently of each other; each class is like a different character, and the character can switch between them at will.

See also An Adventurer Is You, Strength, Sorcery, Finesse, Common Character Classes. Contrast Equipment-Based Progression (where what a character has access to is what matters).

Examples:

    open/close all folders 

    First Person Shooter 

    Forum RPG 

    Hack And Slash 

    MMORPG

    Role Playing Game 

    Tabletop Games 

    Turn Based Strategy 

    Third Person Shooter 

    Non-Game Media 


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