template <class I1, class I2> requires Common<I1, I2> constexpr bool operator==( const counted_iterator<I1>& x, const counted_iterator<I2>& y);
Effects: Equivalent to: return x.cnt == y.cnt;
constexpr bool operator==( const counted_iterator<auto>& x, default_sentinel); constexpr bool operator==( default_sentinel, const counted_iterator<auto>& x);
Effects: Equivalent to: return x.cnt == 0;
template <class I1, class I2> requires Common<I1, I2> constexpr bool operator!=( const counted_iterator<I1>& x, const counted_iterator<I2>& y); constexpr bool operator!=( const counted_iterator<auto>& x, default_sentinel); constexpr bool operator!=( default_sentinel, const counted_iterator<auto>& x);
Requires: For the first overload, x and y shall refer to elements of the same sequence ([iterators.counted]).
Effects: Equivalent to: return !(x == y);
template <class I1, class I2> requires Common<I1, I2> constexpr bool operator<( const counted_iterator<I1>& x, const counted_iterator<I2>& y);
Effects: Equivalent to: return y.cnt < x.cnt;
[ Note: The argument order in the Effects element is reversed because cnt counts down, not up. — end note ]
template <class I1, class I2> requires Common<I1, I2> constexpr bool operator<=( const counted_iterator<I1>& x, const counted_iterator<I2>& y);
Effects: Equivalent to: return !(y < x);
template <class I1, class I2> requires Common<I1, I2> constexpr bool operator>( const counted_iterator<I1>& x, const counted_iterator<I2>& y);
Effects: Equivalent to: return y < x;
template <class I1, class I2> requires Common<I1, I2> constexpr bool operator>=( const counted_iterator<I1>& x, const counted_iterator<I2>& y);
Effects: Equivalent to: return !(x < y);
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