template<class RandomAccessIterator> void stable_sort(RandomAccessIterator first, RandomAccessIterator last); template<class ExecutionPolicy, class RandomAccessIterator> void stable_sort(ExecutionPolicy&& exec, RandomAccessIterator first, RandomAccessIterator last); template<class RandomAccessIterator, class Compare> void stable_sort(RandomAccessIterator first, RandomAccessIterator last, Compare comp); template<class ExecutionPolicy, class RandomAccessIterator, class Compare> void stable_sort(ExecutionPolicy&& exec, RandomAccessIterator first, RandomAccessIterator last, Compare comp);
Effects: Sorts the elements in the range [first, last).
Complexity: At most Nlog2(N) comparisons, where N=last - first, but only NlogN comparisons if there is enough extra memory.
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