integer = CDL2CROWS(open, high, low, close)CDL3BLACKCROWS - Three Black Crows
integer = CDL3BLACKCROWS(open, high, low, close)CDL3INSIDE - Three Inside Up/Down
integer = CDL3INSIDE(open, high, low, close)CDL3LINESTRIKE - Three-Line Strike
integer = CDL3LINESTRIKE(open, high, low, close)CDL3OUTSIDE - Three Outside Up/Down
integer = CDL3OUTSIDE(open, high, low, close)CDL3STARSINSOUTH - Three Stars In The South
integer = CDL3STARSINSOUTH(open, high, low, close)CDL3WHITESOLDIERS - Three Advancing White Soldiers
integer = CDL3WHITESOLDIERS(open, high, low, close)CDLABANDONEDBABY - Abandoned Baby
integer = CDLABANDONEDBABY(open, high, low, close, penetration=0)CDLADVANCEBLOCK - Advance Block
integer = CDLADVANCEBLOCK(open, high, low, close)CDLBELTHOLD - Belt-hold
integer = CDLBELTHOLD(open, high, low, close)CDLBREAKAWAY - Breakaway
integer = CDLBREAKAWAY(open, high, low, close)CDLCLOSINGMARUBOZU - Closing Marubozu
integer = CDLCLOSINGMARUBOZU(open, high, low, close)CDLCONCEALBABYSWALL - Concealing Baby Swallow
integer = CDLCONCEALBABYSWALL(open, high, low, close)CDLCOUNTERATTACK - Counterattack
integer = CDLCOUNTERATTACK(open, high, low, close)CDLDARKCLOUDCOVER - Dark Cloud Cover
integer = CDLDARKCLOUDCOVER(open, high, low, close, penetration=0)CDLDOJI - Doji
integer = CDLDOJI(open, high, low, close)CDLDOJISTAR - Doji Star
integer = CDLDOJISTAR(open, high, low, close)CDLDRAGONFLYDOJI - Dragonfly Doji
integer = CDLDRAGONFLYDOJI(open, high, low, close)CDLENGULFING - Engulfing Pattern
integer = CDLENGULFING(open, high, low, close)CDLEVENINGDOJISTAR - Evening Doji Star
integer = CDLEVENINGDOJISTAR(open, high, low, close, penetration=0)CDLEVENINGSTAR - Evening Star
integer = CDLEVENINGSTAR(open, high, low, close, penetration=0)CDLGAPSIDESIDEWHITE - Up/Down-gap side-by-side white lines
integer = CDLGAPSIDESIDEWHITE(open, high, low, close)CDLGRAVESTONEDOJI - Gravestone Doji
integer = CDLGRAVESTONEDOJI(open, high, low, close)CDLHAMMER - Hammer
integer = CDLHAMMER(open, high, low, close)CDLHANGINGMAN - Hanging Man
integer = CDLHANGINGMAN(open, high, low, close)CDLHARAMI - Harami Pattern
integer = CDLHARAMI(open, high, low, close)CDLHARAMICROSS - Harami Cross Pattern
integer = CDLHARAMICROSS(open, high, low, close)CDLHIGHWAVE - High-Wave Candle
integer = CDLHIGHWAVE(open, high, low, close)CDLHIKKAKE - Hikkake Pattern
integer = CDLHIKKAKE(open, high, low, close)CDLHIKKAKEMOD - Modified Hikkake Pattern
integer = CDLHIKKAKEMOD(open, high, low, close)CDLHOMINGPIGEON - Homing Pigeon
integer = CDLHOMINGPIGEON(open, high, low, close)CDLIDENTICAL3CROWS - Identical Three Crows
integer = CDLIDENTICAL3CROWS(open, high, low, close)CDLINNECK - In-Neck Pattern
integer = CDLINNECK(open, high, low, close)CDLINVERTEDHAMMER - Inverted Hammer
integer = CDLINVERTEDHAMMER(open, high, low, close)CDLKICKING - Kicking
integer = CDLKICKING(open, high, low, close)CDLKICKINGBYLENGTH - Kicking - bull/bear determined by the longer marubozu
integer = CDLKICKINGBYLENGTH(open, high, low, close)CDLLADDERBOTTOM - Ladder Bottom
integer = CDLLADDERBOTTOM(open, high, low, close)CDLLONGLEGGEDDOJI - Long Legged Doji
integer = CDLLONGLEGGEDDOJI(open, high, low, close)CDLLONGLINE - Long Line Candle
integer = CDLLONGLINE(open, high, low, close)CDLMARUBOZU - Marubozu
integer = CDLMARUBOZU(open, high, low, close)CDLMATCHINGLOW - Matching Low
integer = CDLMATCHINGLOW(open, high, low, close)CDLMATHOLD - Mat Hold
integer = CDLMATHOLD(open, high, low, close, penetration=0)CDLMORNINGDOJISTAR - Morning Doji Star
integer = CDLMORNINGDOJISTAR(open, high, low, close, penetration=0)CDLMORNINGSTAR - Morning Star
integer = CDLMORNINGSTAR(open, high, low, close, penetration=0)CDLONNECK - On-Neck Pattern
integer = CDLONNECK(open, high, low, close)CDLPIERCING - Piercing Pattern
integer = CDLPIERCING(open, high, low, close)CDLRICKSHAWMAN - Rickshaw Man
integer = CDLRICKSHAWMAN(open, high, low, close)CDLRISEFALL3METHODS - Rising/Falling Three Methods
integer = CDLRISEFALL3METHODS(open, high, low, close)CDLSEPARATINGLINES - Separating Lines
integer = CDLSEPARATINGLINES(open, high, low, close)CDLSHOOTINGSTAR - Shooting Star
integer = CDLSHOOTINGSTAR(open, high, low, close)CDLSHORTLINE - Short Line Candle
integer = CDLSHORTLINE(open, high, low, close)CDLSPINNINGTOP - Spinning Top
integer = CDLSPINNINGTOP(open, high, low, close)CDLSTALLEDPATTERN - Stalled Pattern
integer = CDLSTALLEDPATTERN(open, high, low, close)CDLSTICKSANDWICH - Stick Sandwich
integer = CDLSTICKSANDWICH(open, high, low, close)CDLTAKURI - Takuri (Dragonfly Doji with very long lower shadow)
integer = CDLTAKURI(open, high, low, close)CDLTASUKIGAP - Tasuki Gap
integer = CDLTASUKIGAP(open, high, low, close)CDLTHRUSTING - Thrusting Pattern
integer = CDLTHRUSTING(open, high, low, close)CDLTRISTAR - Tristar Pattern
integer = CDLTRISTAR(open, high, low, close)CDLUNIQUE3RIVER - Unique 3 River
integer = CDLUNIQUE3RIVER(open, high, low, close)CDLUPSIDEGAP2CROWS - Upside Gap Two Crows
integer = CDLUPSIDEGAP2CROWS(open, high, low, close)CDLXSIDEGAP3METHODS - Upside/Downside Gap Three Methods
integer = CDLXSIDEGAP3METHODS(open, high, low, close)
Documentation Index All Function Groups
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