-3 votes
1 answer
51 views
Empty {} or undefined response when raycasting GLB 3d model for retrieving userData [closed]I have read several posts about this but I still can figure out what is happening on my code. I have a THREE.JS scene and I'm loading some GLB models in it. What I want to do is attach some data ...
asked Aug 14 at 19:00-1 votes
0 answers
17 views
Three.js Orbitcontrols while animation [closed]My problem is that I was unable to play animation after I imported Orbitcontrols to enable moving object with a mouse. I want both to work. I would appreciate your advice on how to fix this, thank you ...
asked Aug 14 at 14:460 votes
0 answers
36 views
Can't display texture of 3d object in three - expo react nativeI am trying to load .glb object with texture into scene, and always end up fully white, like its not loaded. I can see texture exists from various .glb viewers, but here it doesn't load inside three ...
asked Aug 10 at 13:530 votes
0 answers
39 views
Why is my shader's linear map range function not smooth?I am trying to port a Blender shader to WGSL. My plan is to port over every node I need as a WGSL function (unless the node already has an equivalent in WGSL). Currently, I am trying to create an ...
asked Aug 7 at 12:250 votes
0 answers
34 views
React Native Three - 3d player movement with camera movement simultaneouslyHow to mimic dual pan responders to be able to work at the same time, like left part of the screen works with movement actions, while right controls camera. I want to be able to change movement and ...
asked Aug 7 at 0:24-2 votes
1 answer
59 views
Three.js camera position from MapLibre's Custom Layer? [closed]I'm integrating a custom 3D layer using Three.js into a MapLibre GL JS map. However, the Three.js camera.position remains fixed at (0, 0, 0) even when the map is panned or rotated. This is because ...
asked Aug 6 at 15:210 votes
1 answer
132 views
Animate camera to set positions [closed]I’m trying to rotate/position a camera to arbitrary views of a model using three.js. Fiddle //original: https://github.com/mrdoob/three.js/blob/r172/examples/webgl_loader_amf.html import * as THREE ...
asked Aug 2 at 15:390 votes
0 answers
59 views
Cannon vehicle moving on its ownI'm implementing a 3D truck simulator and I'm facing a problem with the trailer: it moves on its own. Here are some details and context: The ground is perfectly flat and horizontal The wheels have ...
asked Jul 20 at 20:320 votes
1 answer
81 views
svg on canvas with dynamic propertiesim trying draw selected svg to canvas but it is very slow, inefficient, bad resolution and not all svg's are working and i need them svgs on canvas as dynamic(changing color, rotation and scaling) Is ...
asked Jul 18 at 21:041 vote
0 answers
28 views
Jolt body warps away when trying to perform intake animationI’m trying to grab a dynamic body (Object A), disable its physics, and smoothly move and rotate it into a specific holding position relative to another body (Object B). Once it’s in place, I re-enable ...
asked Jul 18 at 7:511 vote
0 answers
38 views
Issues while exporting image from a rendered scene (Three.js)I wrote a function (a bit of vibe coding too) that exports the users current canvas as an image. Reference Images User’s View: Please ignore the toolbar in the user’s view image that is not a part of ...
asked Jul 15 at 18:01 WASD controls on my three JS section not working properly making the screen glitch when moving fowardI am working in react, with a section in three.js where you can move forward with WASD and not the arrow because the arrows affect the scroll, to turn the camera, you have to drag the mouse, I have ...
asked Jul 11 at 7:310 votes
1 answer
88 views
uncaught TypeError: can't access property "elements", m is undefined in three.core.js while using three-loader-3dtiles libraryI'm experiencing a runtime error when using the three-loader-3dtiles library. "Uncaught TypeError: can't access property 'elements", m is undefined". The error occurs when I try to ...
asked Jul 11 at 2:560 votes
1 answer
48 views
GLB model appears deformed (crushed) in Three.js, but animations and skeleton load correctlyI'm working on a Three.js game using Electron, and I'm running into a strange issue when importing a GLB model exported from Blender. When I load my model in Three.js, the mesh appears crushed on ...
asked Jul 8 at 7:420 votes
0 answers
41 views
Make shadows of an object fade as the transparency changes in THREE.jsI have a function that changes the transparency of all meshes (except one specified) in a loaded .glb object using THREE.js; according to the position of the mouse scroll. It all works well except ...
asked Jul 7 at 10:35RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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