python-chess is a chess library for Python, with move generation, move validation, and support for common formats. This is the Scholar’s mate in python-chess:
>>> import chess
>>> board = chess.Board()
>>> board.legal_moves
<LegalMoveGenerator at ... (Nh3, Nf3, Nc3, Na3, h3, g3, f3, e3, d3, c3, ...)>
>>> chess.Move.from_uci("a8a1") in board.legal_moves
False
>>> board.push_san("e4")
Move.from_uci('e2e4')
>>> board.push_san("e5")
Move.from_uci('e7e5')
>>> board.push_san("Qh5")
Move.from_uci('d1h5')
>>> board.push_san("Nc6")
Move.from_uci('b8c6')
>>> board.push_san("Bc4")
Move.from_uci('f1c4')
>>> board.push_san("Nf6")
Move.from_uci('g8f6')
>>> board.push_san("Qxf7")
Move.from_uci('h5f7')
>>> board.is_checkmate()
True
>>> board
Board('r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4')
Installing
Requires Python 3.8+. Download and install the latest release:
pip install chessDocumentation
Includes mypy typings.
IPython/Jupyter Notebook integration. SVG rendering docs.
>>> board
Chess variants: Standard, Chess960, Suicide, Giveaway, Atomic, King of the Hill, Racing Kings, Horde, Three-check, Crazyhouse. Variant docs.
Make and unmake moves.
>>> Nf3 = chess.Move.from_uci("g1f3")
>>> board.push(Nf3) # Make the move
>>> board.pop() # Unmake the last move
Move.from_uci('g1f3')
Show a simple ASCII board.
>>> board = chess.Board("r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4")
>>> print(board)
r . b q k b . r
p p p p . Q p p
. . n . . n . .
. . . . p . . .
. . B . P . . .
. . . . . . . .
P P P P . P P P
R N B . K . N R
Detects checkmates, stalemates and draws by insufficient material.
>>> board.is_stalemate()
False
>>> board.is_insufficient_material()
False
>>> board.outcome()
Outcome(termination=<Termination.CHECKMATE: 1>, winner=True)
Detects repetitions. Has a half-move clock.
>>> board.can_claim_threefold_repetition()
False
>>> board.halfmove_clock
0
>>> board.can_claim_fifty_moves()
False
>>> board.can_claim_draw()
False
With the new rules from July 2014, a game ends as a draw (even without a claim) once a fivefold repetition occurs or if there are 75 moves without a pawn push or capture. Other ways of ending a game take precedence.
>>> board.is_fivefold_repetition()
False
>>> board.is_seventyfive_moves()
False
Detects checks and attacks.
>>> board.is_check()
True
>>> board.is_attacked_by(chess.WHITE, chess.E8)
True
>>> attackers = board.attackers(chess.WHITE, chess.F3)
>>> attackers
SquareSet(0x0000_0000_0000_4040)
>>> chess.G2 in attackers
True
>>> print(attackers)
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . 1 .
. . . . . . 1 .
Parses and creates SAN representation of moves.
>>> board = chess.Board()
>>> board.san(chess.Move(chess.E2, chess.E4))
'e4'
>>> board.parse_san('Nf3')
Move.from_uci('g1f3')
>>> board.variation_san([chess.Move.from_uci(m) for m in ["e2e4", "e7e5", "g1f3"]])
'1. e4 e5 2. Nf3'
Parses and creates FENs, extended FENs and Shredder FENs.
>>> board.fen()
'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'
>>> board.shredder_fen()
'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w HAha - 0 1'
>>> board = chess.Board("8/8/8/2k5/4K3/8/8/8 w - - 4 45")
>>> board.piece_at(chess.C5)
Piece.from_symbol('k')
Parses and creates EPDs.
>>> board = chess.Board()
>>> board.epd(bm=board.parse_uci("d2d4"))
'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - bm d4;'
>>> ops = board.set_epd("1k1r4/pp1b1R2/3q2pp/4p3/2B5/4Q3/PPP2B2/2K5 b - - bm Qd1+; id \"BK.01\";")
>>> ops == {'bm': [chess.Move.from_uci('d6d1')], 'id': 'BK.01'}
True
Detects absolute pins and their directions.
Reads Polyglot opening books. Docs.
>>> import chess.polyglot
>>> book = chess.polyglot.open_reader("data/polyglot/performance.bin")
>>> board = chess.Board()
>>> main_entry = book.find(board)
>>> main_entry.move
Move.from_uci('e2e4')
>>> main_entry.weight
1
>>> book.close()
Reads and writes PGNs. Supports headers, comments, NAGs and a tree of variations. Docs.
>>> import chess.pgn
>>> with open("data/pgn/molinari-bordais-1979.pgn") as pgn:
... first_game = chess.pgn.read_game(pgn)
>>> first_game.headers["White"]
'Molinari'
>>> first_game.headers["Black"]
'Bordais'
>>> first_game.mainline()
<Mainline at ... (1. e4 c5 2. c4 Nc6 3. Ne2 Nf6 4. Nbc3 Nb4 5. g3 Nd3#)>
>>> first_game.headers["Result"]
'0-1'
Probe Gaviota endgame tablebases (DTM, WDL). Docs.
Probe Syzygy endgame tablebases (DTZ, WDL). Docs.
>>> import chess.syzygy
>>> tablebase = chess.syzygy.open_tablebase("data/syzygy/regular")
>>> # Black to move is losing in 53 half moves (distance to zero) in this
>>> # KNBvK endgame.
>>> board = chess.Board("8/2K5/4B3/3N4/8/8/4k3/8 b - - 0 1")
>>> tablebase.probe_dtz(board)
-53
>>> tablebase.close()
Communicate with UCI/XBoard engines. Based on asyncio. Docs.
>>> import chess.engine
>>> engine = chess.engine.SimpleEngine.popen_uci("stockfish")
>>> board = chess.Board("1k1r4/pp1b1R2/3q2pp/4p3/2B5/4Q3/PPP2B2/2K5 b - - 0 1")
>>> limit = chess.engine.Limit(time=2.0)
>>> engine.play(board, limit)
<PlayResult at ... (move=d6d1, ponder=c1d1, info={...}, draw_offered=False, resigned=False)>
>>> engine.quit()
If you like, share interesting things you are using python-chess for, for example:
extensions to build engines (search and evaluation) – https://github.com/Mk-Chan/python-chess-engine-extensions
a stand-alone chess computer based on DGT board – https://picochess.com/
a bridge between Lichess API and chess engines – https://github.com/lichess-bot-devs/lichess-bot
a command-line PGN annotator – https://github.com/rpdelaney/python-chess-annotator
an HTTP microservice to render board images – https://github.com/niklasf/web-boardimage
building a toy chess engine with alpha-beta pruning, piece-square tables, and move ordering – https://healeycodes.com/building-my-own-chess-engine/
a JIT compiled chess engine – https://github.com/SamRagusa/Batch-First
teaching Cognitive Science – https://jupyter.brynmawr.edu
an Alexa skill to play blindfold chess – https://github.com/laynr/blindfold-chess
a chessboard widget for PySide2 – https://github.com/H-a-y-k/hichesslib
Django Rest Framework API for multiplayer chess – https://github.com/WorkShoft/capablanca-api
a browser based PGN viewer written in PyScript – https://github.com/nmstoker/ChessMatchViewer
an accessible chessboard that allows blind and visually impaired players to play chess against Stockfish – https://github.com/blindpandas/chessmart
a web-based chess vision exercise – https://github.com/3d12/rookognition
Thanks to the Stockfish authors and thanks to Sam Tannous for publishing his approach to avoid rotated bitboards with direct lookup (PDF) alongside his GPL2+ engine Shatranj. Some move generation ideas are taken from these sources.
Thanks to Ronald de Man for his Syzygy endgame tablebases. The probing code in python-chess is very directly ported from his C probing code.
Thanks to Kristian Glass for transferring the namespace chess on PyPI.
Licensepython-chess is licensed under the GPL 3 (or any later version at your option). Check out LICENSE.txt for the full text.
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