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ããBACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a race game machine and a storage medium for performing a race game.
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ã®ã§ãã£ãã2. Description of the Related Art In a conventional racing game by a plurality of players,
While looking at the course image displayed on the screen arranged on the housing, the player operates the vehicle-shaped operation unit such as bicycle, car, motorcycle, etc. They competed for points according to the course time. For this reason, the players aimed to be able to finish in the upper rank anyway, and even close friends could be rivals in the game and enjoy real competition with each other on a virtual race course.
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ã©ããããFirst, in actual bicycle races, F1 car races, and the like, athletes and drivers are considering personal titles and winning teams. For example, in a bicycle race, a team battle is performed up to the last straight line based on the concept of a "line" formed by athletes' hometowns and alumni. Athletes cooperate with their teams and support the players of their teams by helping the players of the team to become the first place by the lead player who runs fast and the follower who controls the opponent team. There may be a prize.
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ç²å¾ãç®æããã¨ãããã[0004] In F1 car races and the like, races are conducted individually, but each race car belongs to a "racing team", and the maker belonging to it wins in the order and the number of people who finally won. If you want to win the team and think of winning the team first, or if you want to help the team win the title, the driver who leads the teammate will focus on driving to prevent the subsequent drivers from catching up. Sometimes we work together to win.
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ãå婿¡ä»¶ã¨ã¯ãªã£ã¦ããªãã£ãã[0005] However, in a conventional racing game or the like by a plurality of players, the personal performance is a game result.
Just like a real bicycle race or a car race, even if several players cooperate and win the victory of the players in the group, it will not be a group victory, the game screen and sound will be quite realistic and powerful. Yes, they enjoyed the virtual maneuvering feeling, but it was not a victory condition that allowed them to enjoy realistic racing.
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ç½®ã®å婿¡ä»¶ãæã¾ãã¦ããã[0006] Therefore, in a racing game device or the like by a plurality of players, the victory or defeat of a team formed by several people as in an actual race is reflected in the result of the game, and the victory condition of a game device capable of aiming at individual titles. Was desired.
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çã¨ãããSUMMARY OF THE INVENTION Accordingly, the present invention has been made in view of the above-mentioned problems of the prior art, and has been developed in a race game machine or the like in which a plurality of players play a more realistic game result. It is an object to provide an amusement device.
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ç¹å¾´ã¨ãããAccording to the first aspect of the present invention,
In a multi-player competitive play apparatus, a team setting section for setting a plurality of sets and means for determining a win or loss based on a game result of a player belonging to each team are provided.
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ç½®ã¨ãªããThe present invention has a team setting section for setting a plurality of sets and a means for determining a winning or losing based on a playing result of a player belonging to each team in a multi-player competitive playing apparatus. For example, in a bicycle racing game device, a plurality of players are assigned to a plurality of teams,
Teams compete against each other in teams, and the results of the players belonging to the teams determine the win or loss, so that you can enjoy a race like a professional bicycle racer. Also,
Even if there are excellent players like sports such as baseball, if the teamwork is poor, they will not be able to win and the players will not have the right to aim for the best MVP, so the team wins first.
Thinking of it as a 4th batter, it is a realistic play device that allows you to put yourself in a professional way, such as bunting when necessary, and to gain a new perspective on things.
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ä¸ä½ã®éæ¯æç¸¾ã§ãããã¨ãç¹å¾´ã¨ãããAccording to a second aspect of the present invention, in the first aspect, the plurality of sets of play results are the highest play results of a player to which the player belongs.
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ãã§ãããIn the present invention, a plurality of sets of play results are the highest play results of the player to which the player belongs. For example, in a cycling amusement device, when the group to which the player who ranked first wins wins, depending on the team, depending on the team, the entire team may run all the way or the other team may block the opponent's team with the other members leading You can compete in various tactics.
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æ¯æç¸¾ãåããããã®ã§ãããã¨ãç¹å¾´ã¨ãããAccording to a third aspect of the present invention, in the first aspect, the plurality of sets of play results are obtained by combining the play results of the players to which the plurality of sets belong.
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æå¾ã«åçãªéè»¢å ´é¢ã¨ãªãå ´åããããIn the present invention, a plurality of sets of play results are obtained by combining the play results of the players to which the sets belong. For example,
In the game device of the bicycle race, even if there is a player who has the first place, if the other team takes second and third places, the other team will lose to the other team, so that all teams will win until all players finish I don't know
Finally, it can be a dramatic turnaround.
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ãå¾ç¹ãå ç®ããããã¨ãç¹å¾´ã¨ãããThe invention according to a fourth aspect is characterized in that, in the first to third aspects, when a game result within a predetermined order is obtained, a score according to the result is added.
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ãããAccording to the present invention, when a game result within a predetermined order is obtained, a score according to the result is added. For example, in a cycling amusement device, by giving a score corresponding to the rank from the first to the fifth place of the player who finished the goal, during the race in order to win the team, the point value according to the most rank now Calculate the difference between the point score of the team that has earned the game and the team to which you belong, and consider a strategy to reverse the game. Sometimes.
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ã®å¤ã«éããã¨ãå¤±æ ¼ã¨ãªããã¨ãç¹å¾´ã¨ãããAccording to a fifth aspect of the present invention, in any of the first to fourth aspects, a foul point is added when a foul is performed, and the player is disqualified when the foul point reaches a predetermined value.
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ãã¼ãæ§ããããããã¨ãã§ãããAccording to the present invention, when a foul is performed, a foul point is added, and when the foul point reaches a predetermined value, the player is disqualified. For example, in a game machine of a bicycle race, if a player hits or interrupts the opponent's team during a game to make a forcible interruption, a foul point corresponding to the degree of foul is added to the player, and a value of the foul point is given. Is reached, the player is disqualified and the team suffers a single member loss. In addition, by providing a foul point, the game content can be made sporty.
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ãè¨å®ãããã¨ãç¹å¾´ã¨ãããAccording to a sixth aspect of the present invention, in the first aspect, the team setting section sets a pair according to an attribute of a player.
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å¼·ã¾ããAccording to the present invention, the team setting section sets a pair according to the attribute of the player. For example, by setting a group by players having common attributes such as the birthplace, gender, and hobbies of the players, the team's unity is further enhanced.
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ç¹å¾´ã¨ãããAccording to a seventh aspect of the present invention, in the first aspect, the team setting section adds a computer player when the number of participating players does not reach the number of groups.
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ããAccording to the present invention, when the number of participating players does not reach the number of groups, the team setting unit adds a computer player to cope with the shortage of the number of groups. For example, it is possible to cope with a case where only one player is present or a player who wants to play a game with two players.
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ãåæã決å®ããææ®µãæãããã¨ãç¹å¾´ã¨ããã[0022] The invention according to claim 8 is an information storage medium storing a program for performing a competitive game by a plurality of players, wherein the program includes means for setting a plurality of sets, and sets of the sets. It is characterized by having means for determining a win or loss based on the playing results of the player to which the player belongs.
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ããThe present invention is an information storage medium storing a program for playing a competitive game by a plurality of players,
The program has means for setting a plurality of sets, and means for determining a win or loss based on the playing results of the players belonging to each set. For example, a plurality of players entered by the control unit program are set in a plurality of sets,
Winning or losing is determined based on the playing results of the players belonging to each group. By executing the procedure, the game device can be provided with expandability, and the application range of the game is widened.
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ããDETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention is directed to a bicycle race game device employing a large game housing and having a plurality of players, divided into a plurality of teams as in an actual bicycle race, with the goal of winning the teams. This is the victory condition of the amusement device. Players divided into teams compete using various strategies to compete for the victory of their team. In addition, even in a tournament in which a large number of players participate, it is possible to compete for the right to participate in the final match by winning the team in the qualifying session, and in the final match, it is possible to compete for an individual victory. Players of a team that failed to participate in the final match also have the right to participate in the ranking match, and can cope by competing for individual results.
ãï¼ï¼ï¼ï¼ã[0025]
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ã示ã表ã§ãããEmbodiments of the present invention will be described below in detail with reference to the drawings. FIG. 1 is a flowchart showing the progress of a game configured using a victory condition of the game apparatus of the present invention. FIG. 2 is a table showing an example of point values that can be obtained according to the winning order.
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ãã¦ãã¹ãããï¼ã«é²ããIn FIG. 1, first, it is determined whether or not the number of players who have entered the game in step 1 has reached, for example, nine players. If there is an entry, go to step 3. In step 2, computer cars are additionally entered for the number of players in shortage, and the process proceeds to step 3.
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ãªããä¾ãã°ãOåãã¼ã ããåæµ·éãã¼ã ãªã©ãç¶ã
ã¦ã¹ãããï¼ã«é²ããIn step 3, grouping of the players who have entered is executed. Examples of the grouping method include a random grouping of nine players, a grouping of nine players into three teams of three players, a birthplace and a blood type of the player input at the time of entry. Grouping by the attribute of
In addition, the characteristics of each group are the team names. For example, O-type team and Hokkaido team. Then, the process proceeds to step 4.
ãï¼ï¼ï¼ï¼ãã¹ãããï¼ã§ã¯ãã¬ã¼ã¹åã«åä¸ã°ã«ã¼ã
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ï¼ããªã©ã®ä½æ¦ããã¦ããã¾ãã端æ«ã«ããéä¿¡ã¯ã¬ã¼
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ã¬ã¼ã¹éå§ã¨ãªããIn step 4, before the race, a strategy meeting is held between players in the same group using a touch panel type terminal or the like, for example, a strategy such as "You are ahead" or "Kama-sou!" In addition, communication by the terminal is possible during the race, and "turn up!"
You can also send instructions such as After the strategy meeting, the race starts.
ãï¼ï¼ï¼ï¼ãã¬ã¼ã¹ã¯ãå³ï¼ã«ç¤ºãããã«ã´ã¼ã«ããé
ä½ã«å¿ãããã¤ã³ãããã¼ã ã«å ç®ããããããä¾ã
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ãã¾ãããã®ãããå人ã®ä½åçãªæè¡ã ãã§ã¯åã¤ã
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ã ãåå©ãç²å¾ãããã¨ãã§ãããã¾ãã¬ã¼ã¹ã§ã®ç²å¾
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ãããIn the race, as shown in FIG. 2, the points according to the ranking in which the goal is achieved are added to the team. For example, even if the team takes first and fifth places, the opposing team takes second, third and fourth places. If you do, you lose 11 to 13. In addition, a player who repeatedly fouls during a race will be disqualified by a red flag even if he finishes first, and his points will be invalid. As a result, a team that uses their dexterity and successfully races cannot win with only their individual physical skills. In addition, if the team with the highest prize money in the race wins, it is also possible to estimate the ability of each player from the prize money ratio and execute the strategy.
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æ¦ï¼ï¼ã«åå ããå人ã®é ä½ãç«¶ãåããã¨ãã§ãããFIG. 3 is a block diagram showing an example of the progress of a race program in the case where a large number of players participate and hold a tournament such as a title competition. In FIG. 3, first, the participating players are grouped and participate in the preliminary round 10. And the top three teams that won the qualifying 10
The top three players according to the point value acquired by a are the final 2
0 and compete for personal titles. For this reason, teamwork is a weapon until the qualifying 10 is passed, but in the final 20 it is an individual battle.
Team 10b failed to win the preliminary round
Each of the top three players according to the acquired point value can participate in the ranking determination game 30 and compete for the ranking of the individual.
ãï¼ï¼ï¼ï¼ããã®ããã«ãæ±ºåæ¦ã«ãã確å®ã«é²ããã
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ãããããç¸æã®ä½æ¦ãæ¨å¯ãããã¨ã¾ã§ã§ãããAs described above, the fastest way to form a team with a strong player is the shortest way to proceed reliably in the final match, but in the final match, a friend who has relied on becomes a rival. Why did professional bicyclists overtake their peers here? It is also possible to obtain learning effects that can be understood by experiencing things that cannot be understood just by looking at them. Furthermore, the player can set a rule to announce the gear ratio of the vehicle body, the tire size, and the like in advance, so that the player can shake the opponent's team or even speculate on the opponent's strategy.
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ã¼ã¹éã³ãå³ãããã¨ãã§ãããIn the car racing game according to the present invention, a player becomes a driver of each racing team, and teammates cooperate with each other with the aim of victory of the maker to which the team belongs, and a team that has won many drivers or a ranking in a winning order. By winning the team with the highest total of the corresponding points, it is possible to enjoy racing like a true F1 race driver.
ãï¼ï¼ï¼ï¼ã[0033]
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æ½ãããæ¬¡ã®ãããªå¹æãå¥ãããThe present invention is embodied in the form described above and has the following effects.
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ä¸çãä½é¨å¦ç¿ãããã¨ãã§ãããAccording to the present invention, in a game device of a bicycle competition, a player aims to win a group instead of an individual's performance, so that a player can successfully block an opponent team or deceive and overtake an opponent team. You will be able to experience the thrill and nervousness of the competition, and enjoy the game while cooperating with the aim of winning the team while experiencing the real race world.
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ãªæ¦æ³ã§ç«¶äºãããã¨ãã§ãããFurther, according to the present invention, in a game apparatus for cycling competition, by winning the group to which the player who ranked first belongs, depending on the team, all the members can run at full power, or one person can lead the rest, You can compete in various tactics, such as blocking the opposing team with members.
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ãªãå ´åãããã[0036] The present invention provides a game device for a bicycle race in which even a team having a first-place player loses to the other team if the other team takes second and third places. You may not know which team will win until you reach the goal, and it may be a dramatic reversal at the end.
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ã¯ã¼ã¯ããã¼ã ã®åæãå·¦å³ãããã¨ããããFurther, the present invention provides a game device for a bicycle race, in which the first to fifth places of the goal-winning player are given points according to their ranks, so that the team can win during the race to win. The team that has the most points in the ranking now and the team that they belong to must calculate the difference between them and think about a strategy to reverse them. May affect the team's victory.
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ããFurther, according to the present invention, in a cycling game machine, if a player hits or interrupts the opponent's team during a game to prevent the opponent's team from playing, an offense point corresponding to the degree of the offense is added to the player. If the offense reaches a certain value, the player is disqualified and the team suffers a lack of one member. In addition, by providing a foul point, the game content can be made sporty.
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ããAccording to the present invention, the team is further strengthened by setting a group by players having common attributes such as the birthplace, sex, and hobbies of the players.
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ç½®ã¨ãªããFurther, the present invention can be applied to a case where only one player is present or a player who wants to play a game with two players, and is a play apparatus which can be enjoyed easily.
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ããAccording to the present invention, a plurality of players entered by a program of the control unit are set in a plurality of sets,
Winning or losing is determined based on the playing results of the players belonging to each group. By executing the procedure, the game device can be provided with expandability, and the application range of the game is widened.
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ã鿝é²è¡ã示ãããã¼ãã£ã¼ãå³ã§ãããFIG. 1 is a flowchart showing the progress of a game configured using a victory condition of the game apparatus of the present invention.
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å¾ã§ãããã¤ã³ãå¤ã®ä¾ã示ã表ã§ãããFIG. 2 is a table showing an example of a point value that can be obtained according to a winning order according to an embodiment of the present invention.
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ããããã¯å³ã§ãããFIG. 3 is a block diagram showing a progress example of a game in one embodiment of the present invention.
ï¼ï¼ äºé¸ ï¼ï¼ï½ ä¸ä½ï¼ãã¼ã ï¼ï¼ï½ ä¸ä½ï¼ãã¼ã ä»¥å¤ ï¼ï¼ æ±ºåæ¦ ï¼ï¼ é 使±ºå®æ¦Â 10 Qualifying 10a Top 3 teams 10b Other than top 3 teams 20 Finals 30 Standings
ããã³ããã¼ã¸ã®ç¶ã Fã¿ã¼ã (åèï¼ 2C001 AA00 AA03 AA09 AA17 BA00 BA01 BA02 BA05 BB00 BB01 BB02 BB05 BB06 CB01 CC02 CC08 Continuation of the front page F term (reference) 2C001 AA00 AA03 AA09 AA17 BA00 BA01 BA02 BA05 BB00 BB01 BB02 BB05 BB06 CB01 CC02 CC08
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