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Object State Constants | Microsoft Learn

The following values, defined in oleacc.h, describe the states of objects. An object is associated with one or more of these state values at any time. The following object state constants are not used: STATE_SYSTEM_ALERT_HIGH, STATE_SYSTEM_ALERT_MEDIUM, STATE_SYSTEM_ALERT_LOW, and STATE_SYSTEM_FLOATING.

Clients retrieve an object's state by calling IAccessible::get_accState, which returns an integer that is a combination of the following bit flags. Clients call GetStateText with the state value to retrieve a localized string that describes the object's state.

When the state of an object changes, servers should call NotifyWinEvent with the EVENT_OBJECT_STATECHANGE WinEvent. However, objects with the STATE_SYSTEM_INVISIBLE, STATE_SYSTEM_FOCUSED, and STATE_SYSTEM_ SELECTED object state constants have their own WinEvents. For these objects, do not use EVENT_OBJECT_STATECHANGE. Instead, use the individual WinEvents. For more information, see STATE_SYSTEM_INVISIBLE, STATE_SYSTEM_FOCUSED, and STATE_SYSTEM_SELECTED.

The following are object state constants:


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