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Showing content from https://medium.com/codex/making-a-rts-game-8-boosting-our-selection-feature-unity-c-8552bffd2f8b below:

Making a RTS game #8: Boosting our selection feature (Unity/C#) | by Mina Pêcheux | CodeX

Making a RTS game #8: Boosting our selection feature (Unity/C#)

Let’s continue our RTS game project: today, we’ll improve our selection mechanism! 9 min read

·

Apr 29, 2021

⬅️ Tutorial #7: Polymorphism, take 2! | TOC | Tutorial #9: Implementing character units and skills ➡️

📕 Get the ebook and bonus material on Gumroad!
🚀 Find the code of this tutorial series on my Github!

A couple of weeks ago, we improved our UI and displayed more info on the buildings (with an info panel and healthbars).

Today, we’re going to continue on this topic and improve our selection mechanism — we’ll do three things:

Displaying the list of currently selected units

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