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Showing content from https://medium.com/codex/making-a-rts-game-6-improving-the-ui-unity-c-502a018980c4 below:

Making a RTS game #6: Improving the UI (Unity/C#) | by Mina Pêcheux | CodeX

Making a RTS game #6: Improving the UI (Unity/C#)

On with our RTS game! Today, we’ll focus back on our UI… Mina Pêcheux 8 min read

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Apr 15, 2021

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⬅️ Tutorial #5: Transforming our data into Scriptable Objects | TOC | Tutorial #7: Polymorphism, take 2! ➡️

📕 Get the ebook and bonus material on Gumroad!
🚀 Find the code of this tutorial series on my Github!

The last tutorial on Scriptable Objects was fairly abstract.

Let’s shift gears and focus on something more visual, for a change: we’re going to improve the UI system we started earlier in this series by adding two features:

Adding healthbars on selected units

In a previous tutorial, we implemented the selection mechanism. The goal of this new healthbar feature is, among other things, to provide additional info on the targeted units.

Fancy a quick mouth-watering teaser? ;)


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