Animation
subclass for time-based animation.
A new frame is drawn every interval milliseconds.
Note
You must store the created Animation in a variable that lives as long as the animation should run. Otherwise, the Animation object will be garbage-collected and the animation stops.
Figure
The figure object used to get needed events, such as draw or resize.
Delay between frames in milliseconds.
The delay in milliseconds between consecutive animation runs, if repeat is True.
Whether the animation repeats when the sequence of frames is completed.
Whether blitting is used to optimize drawing.
Methods
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