Bases: Axes
3D Axes object.
The parent figure.
The (left, bottom, width, height)
Axes position.
The elevation angle in degrees rotates the camera above and below the x-y plane, with a positive angle corresponding to a location above the plane.
The azimuthal angle in degrees rotates the camera about the z axis, with a positive angle corresponding to a right-handed rotation. In other words, a positive azimuth rotates the camera about the origin from its location along the +x axis towards the +y axis.
The roll angle in degrees rotates the camera about the viewing axis. A positive angle spins the camera clockwise, causing the scene to rotate counter-clockwise.
Other Axes to share view angles with. Note that it is not possible to unshare axes.
Other Axes to share z-limits with. Note that it is not possible to unshare axes.
The projection type, default 'persp'.
For a projection type of 'persp', the focal length of the virtual camera. Must be > 0. If None, defaults to 1. For a projection type of 'ortho', must be set to either None or infinity (numpy.inf). If None, defaults to infinity. The focal length can be computed from a desired Field Of View via the equation: focal_length = 1/tan(FOV/2)
Changes the physical dimensions of the Axes3D, such that the ratio of the axis lengths in display units is x:y:z. If None, defaults to 4:4:3
If True, the draw order is computed based on the average position of the Artist
s along the view direction. Set to False if you want to manually control the order in which Artists are drawn on top of each other using their zorder attribute. This can be used for fine-tuning if the automatic order does not produce the desired result. Note however, that a manual zorder will only be correct for a limited view angle. If the figure is rotated by the user, it will look wrong from certain angles.
Other optional keyword arguments:
mpl_toolkits.mplot3d.axes3d.Axes3D
#
bar3d(x, y, z, dx, dy, dz)
fill_between(x1, y1, z1, x2, y2, z2)
fill_between(x1, y1, z1, x2, y2, z2)
quiver(X, Y, Z, U, V, W)
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