----- Original Message ----- From: Rev. Jon Harford <dubious at jonjh.freeserve.co.uk> > How suitable would Python be for games that move faster than Solitaire? It would work rather well as the object logic for games like Quake, I think. Perl was applied to Quake 2 in this manner, Unreal uses another interpreted language, etc. Obviously, the rendering code and such is something you'd want in C or lower
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