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[Python-Dev] Compiling without multithreading support -- still useful?

[Python-Dev] Compiling without multithreading support -- still useful? [Python-Dev] Compiling without multithreading support -- still useful?Ethan Smith ethan at ethanhs.me
Wed Sep 6 14:23:29 EDT 2017
Certainly, I understand it can be burdensome. I suppose I can use 3.6
branch for the initial port, so it shouldn't be an issue.

On Wed, Sep 6, 2017 at 11:13 AM, Antoine Pitrou <solipsis at pitrou.net> wrote:

> On Wed, 6 Sep 2017 10:50:11 -0700
> Ethan Smith <ethan at ethanhs.me> wrote:
> > I think this is useful as it can make porting easier. I am using it in my
> > attempts to cross compile CPython to WebAssembly (since WebAssembly in
> its
> > MVP does not support threading).
>
> The problem is that the burden of maintenance falls on us (core CPython
> developers), while none of us and probably 99.99% of our userbase have
> absolutely no use for the "functionality".
>
> Perhaps there's a simpler, cruder way to "support" threads-less
> platforms.  For example a Python/thread_nothreads.h where
> PyThread_start_new_thread() would always fail (and with trivial
> implementations of locks and TLS keys).  But I'm not sure how much it
> would help those porting attempts.
>
> Regards
>
> Antoine.
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>
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