On Wed, Feb 26, 2014 at 12:21 AM, Donald Stufft <donald at stufft.io> wrote: > Instead of pre-generating one set of values that can be be used to DoS things > you have to pre-generate 256 sets of values and try them until you get the > right one. It’s like putting on armor made of paper and saying it’s harder to > stab you now. Paper armor? You mean the stuff they tested here? http://www.imdb.com/title/tt1980597/ Cutting the problem by a factor of 256 isn't nothing, but yes, it's still a problem. But why is it only 256? I tried Googling for 'python hash randomization problem' and other keywords but all I can find is the original. I'm sure someone's done the analysis somewhere as to why it's still a problem in 2.7, and why (presumably) it can't be fixed in 2.7 - after all, that's the version that's not going anywhere any time soon. ChrisA
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