On Wed, 14 Mar 2012 16:59:47 +0000 Kristján Valur Jónsson <kristjan at ccpgames.com> wrote: > > It just seems odd to me that it was designed to use the "select" api to do timeouts, > where timeouts are already part of the socket protocol and can be implemented more > efficiently there. How is it more efficient if it uses the exact same system calls? And why are you worrying exactly? I don't understand why accept() would be critical for performance. Thanks Antoine.
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